Projectile damage
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6 changed files with 71 additions and 2 deletions
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@ -1,5 +1,7 @@
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use bevy::prelude::*;
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use crate::projectile::spawn_projectile;
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pub mod enemy;
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pub mod player;
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@ -16,9 +18,11 @@ impl Plugin for ShipsPlugin {
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fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let player_sprite: Handle<Image> = asset_server.load("player.png");
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let enemy_sprite: Handle<Image> = asset_server.load("enemy.png");
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let projectile: Handle<Image> = asset_server.load("projectile.png");
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commands.spawn(Camera2d);
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player::spawn_player(&mut commands, player_sprite, Vec2::new(0., 0.));
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enemy::spawn_enemy(&mut commands, enemy_sprite.clone(), Vec2::new(100., 100.));
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spawn_projectile(&mut commands, projectile, 1);
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}
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