diff --git a/Cargo.lock b/Cargo.lock index b65ec0d..5f11b37 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -4092,7 +4092,6 @@ name = "spacorium" version = "0.1.0" dependencies = [ "bevy", - "rand", ] [[package]] diff --git a/Cargo.toml b/Cargo.toml index c4aeaac..e57ae1e 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -5,4 +5,3 @@ edition = "2024" [dependencies] bevy = "0.17.2" -rand = "0.9.2" diff --git a/assets/asteroid2.png b/assets/asteroid2.png deleted file mode 100644 index b7f114a..0000000 Binary files a/assets/asteroid2.png and /dev/null differ diff --git a/assets/enemy_projectile.png b/assets/enemy_projectile.png deleted file mode 100644 index 5c91542..0000000 Binary files a/assets/enemy_projectile.png and /dev/null differ diff --git a/assets/tileset.png b/assets/tileset.png index ba0e6b1..7ebc17c 100644 Binary files a/assets/tileset.png and b/assets/tileset.png differ diff --git a/src/asteroid.rs b/src/asteroid.rs deleted file mode 100644 index be65918..0000000 --- a/src/asteroid.rs +++ /dev/null @@ -1,96 +0,0 @@ -use bevy::prelude::*; -use rand::{prelude::*, rng}; - -use crate::{ - FIRST_CORNER_X, FIRST_CORNER_Y, SECOND_CORNER_X, SECOND_CORNER_Y, - collision::{Collided, Collider}, - damagable::Damagable, - projectile::Projectile, - velocity::Velocity, -}; - -const ASTEROID_BUMP_STRENGTH: f32 = 10.0; - -pub struct AsteroidPlugin; - -impl Plugin for AsteroidPlugin { - fn build(&self, app: &mut App) { - app.add_systems(Startup, setup_asteroids) - .add_systems(FixedUpdate, rotate_asteroid); - } -} - -#[derive(Component)] -pub struct Asteroid(f32); - -pub fn setup_asteroids(mut commands: Commands, asset_server: Res) { - let sprite1: Handle = asset_server.load("asteroid.png"); - let sprite2: Handle = asset_server.load("asteroid2.png"); - let mut random = rng(); - - for _ in 0..50 { - let position = Vec3::new( - random.random_range(FIRST_CORNER_X..SECOND_CORNER_X), - random.random_range(FIRST_CORNER_Y..SECOND_CORNER_Y), - 0., - ); - let sprite = if random.random_bool(0.5) { - sprite1.clone() - } else { - sprite2.clone() - }; - let tau = f64::to_radians(360.); - let rotation = random.random_range((-tau)..tau) as f32; - - commands - .spawn(( - Asteroid(rotation), - Sprite::from(sprite), - Transform::from_translation(position), - Collider::new(8.), - Damagable::new(20), - )) - .observe(bump); - } -} - -pub fn rotate_asteroid(time: Res