use bevy::prelude::*; pub struct MovablePlugin; impl Plugin for MovablePlugin { fn build(&self, app: &mut App) { app.insert_resource(Time::::from_hz(60.0)) .add_systems(FixedUpdate, movement_system); } } #[derive(Component)] pub struct Movable { pub linear_speed: f32, pub rotation_speed: f32, pub max_linear_speed: f32, pub max_rotation_speed: f32, } impl Movable { pub fn new(max_linear_speed: f32, max_rotation_speed: f32) -> Movable { Movable { linear_speed: 0., rotation_speed: 0., max_linear_speed: max_linear_speed, max_rotation_speed: max_rotation_speed, } } } fn movement_system(time: Res