Most important modules
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6 changed files with 66 additions and 1 deletions
9
src/casting/mod.rs
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9
src/casting/mod.rs
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use bevy::prelude::*;
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pub struct CastingPlugin;
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impl Plugin for CastingPlugin {
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fn build(&self, app: &mut App) {
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//todo!()
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}
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}
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9
src/collision/mod.rs
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9
src/collision/mod.rs
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use bevy::prelude::*;
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pub struct CollisionPlugin;
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impl Plugin for CollisionPlugin {
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fn build(&self, app: &mut App) {
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//todo!()
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}
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}
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9
src/enemy/mod.rs
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9
src/enemy/mod.rs
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use bevy::prelude::*;
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pub struct EnemyPlugin;
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impl Plugin for EnemyPlugin {
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fn build(&self, app: &mut App) {
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//todo!()
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}
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}
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9
src/health/mod.rs
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9
src/health/mod.rs
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use bevy::prelude::*;
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pub struct HealthPlugin;
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impl Plugin for HealthPlugin {
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fn build(&self, app: &mut App) {
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//todo!()
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}
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}
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22
src/main.rs
22
src/main.rs
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use bevy::prelude::*;
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use collision::CollisionPlugin;
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use casting::CastingPlugin;
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use health::HealthPlugin;
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use enemy::EnemyPlugin;
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use player::PlayerPlugin;
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mod collision;
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mod casting;
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mod health;
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mod enemy;
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mod player;
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fn main() {
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App::new().run();
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins((
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CollisionPlugin,
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CastingPlugin,
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HealthPlugin,
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EnemyPlugin,
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PlayerPlugin))
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.run();
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}
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9
src/player/mod.rs
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9
src/player/mod.rs
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use bevy::prelude::*;
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pub struct PlayerPlugin;
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impl Plugin for PlayerPlugin {
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fn build(&self, app: &mut App) {
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//todo!()
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}
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}
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