feat: health component, killed cleanup, unkillable component
This commit is contained in:
parent
03b59593b7
commit
9f490974a4
2 changed files with 65 additions and 1 deletions
0
src/health/event.rs
Normal file
0
src/health/event.rs
Normal file
|
|
@ -1,9 +1,73 @@
|
|||
use std::ops::Deref;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub mod event;
|
||||
|
||||
/// Health plugin provides systems to handle health modifications and events
|
||||
pub struct HealthPlugin;
|
||||
|
||||
impl Plugin for HealthPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
//todo!()
|
||||
app.add_systems(PostUpdate,cleanup_killed);
|
||||
}
|
||||
}
|
||||
|
||||
/// Component that holds health points and max health points of entity
|
||||
#[derive(Component)]
|
||||
pub struct Health {
|
||||
health: usize,
|
||||
max_health: usize,
|
||||
}
|
||||
|
||||
impl Default for Health {
|
||||
fn default() -> Self {
|
||||
Self { health: 1, max_health: 1 }
|
||||
}
|
||||
}
|
||||
|
||||
impl Health {
|
||||
/// Create new health component with set 'health' and 'max_health'.
|
||||
pub fn new(health: usize, max_health: usize) -> Self {
|
||||
Self {
|
||||
health,
|
||||
max_health
|
||||
}
|
||||
}
|
||||
/// Create new health component from max health.
|
||||
pub fn from_max(max_health: usize) -> Self {
|
||||
Self {
|
||||
health: max_health,
|
||||
max_health
|
||||
}
|
||||
}
|
||||
|
||||
/// Substract 'damage' amount of health points from component with boundary check.
|
||||
pub fn damage(&mut self, damage: usize) {
|
||||
self.health = if damage > self.health {0} else {self.health - damage};
|
||||
}
|
||||
/// Add 'heal' amount of health points to component with max health as a boundary.
|
||||
pub fn heal_no_overheal(&mut self, heal: usize) {
|
||||
self.health = if self.health + heal > self.max_health {self.max_health} else {self.health + heal};
|
||||
}
|
||||
/// Add 'heal' amount of health points to component with usize::MAX as a boundary.
|
||||
pub fn heal_with_overheal(&mut self, heal: usize) {
|
||||
self.health = if usize::MAX-heal < self.health {usize::MAX} else {self.health + heal};
|
||||
}
|
||||
pub fn get_health(&self) -> usize {
|
||||
self.health
|
||||
}
|
||||
}
|
||||
|
||||
/// Marker component that marks entity to NOT be despawned at the end of frame when health reaches zero
|
||||
#[derive(Component)]
|
||||
#[require(Health)]
|
||||
pub struct Unkillable;
|
||||
|
||||
fn cleanup_killed(mut commands: Commands, query: Query<(Entity, &Health), Without<Unkillable>>) {
|
||||
for (entity, health) in query {
|
||||
if health.health == 0 {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue