• Joined on 2025-07-06
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-18 14:11:09 +00:00
8aa37bd929 FireMode is now local to scene, tree is now a variable
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-18 13:13:00 +00:00
45e56e86d1 Directional sprite now should kinda work
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-15 17:37:39 +00:00
d02bb3df47 Entities
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-15 16:47:39 +00:00
3e2cf691f3 Editor rotational sprite, 2d calculations
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 17:40:16 +00:00
5c4f139e30 LIQUIDATE ME
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 17:38:45 +00:00
da15717c28 Enemy directional sprite
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 16:31:45 +00:00
566a4b4a05 Single fire mode
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 16:20:08 +00:00
63e8211b6c auto mode and burst mode refactor
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 16:09:52 +00:00
64127797fb Burst now supports fire delay and has validation check
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 15:55:11 +00:00
db6544b6eb Burst fire mode
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-14 15:31:12 +00:00
a67a5329b6 Weapons folder, barrel placeholder and base class for fire modes
Rendo pushed to master at RenVi/DD 2025-07-09 19:33:32 +00:00
441b8e1ea2 simple file organization (DELETE PLACEHOLDERS ASAP)
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-09 17:09:45 +00:00
d30dc8dcd5 fixed scale
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-09 16:35:17 +00:00
82bff9b6b3 red dragon room normal geometry
Rendo pushed to master at 2ndbeam/red_dragon_pon 2025-07-08 15:51:15 +00:00
97e20064dd Room model