generated from 2ndbeam/bevy-template
feat: Added detect_colliders system
- Fixed colliders filtering in check_for_collisions - Fixed group masks in tests - Test collider_detects_different_groups now passes
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8f667f08c6
2 changed files with 21 additions and 11 deletions
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy_collision_plugin::{Collider, CollisionEvent, CollisionPlugin, CollisionShape, UpdateShapes};
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const CHECKED_GROUPS: usize = 1 >> 0 | 1 >> 1;
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const CHECKED_GROUPS: usize = 1 << 0 | 1 << 1;
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#[derive(Component)]
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struct MovingCollider;
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@ -27,7 +27,7 @@ fn zerogroup_collider_bundle() -> impl Bundle {
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shapes: vec![
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CollisionShape::new_aabb(Vec2::new(0., 0.), Vec2::new(10., 10.)),
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],
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mask: 1 >> 0,
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mask: 1 << 0,
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check_mask: 0,
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},
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Transform::from_translation(Vec3::new(53., 5., 0.)),
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@ -40,7 +40,7 @@ fn firstgroup_collider_bundle() -> impl Bundle {
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shapes: vec![
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CollisionShape::new_circle(Vec2::new(0., 0.), 5.),
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],
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mask: 1 >> 1,
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mask: 1 << 1,
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check_mask: 0,
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},
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Transform::from_translation(Vec3::new(53., 18., 0.)),
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@ -66,7 +66,7 @@ fn setup(
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fn configured_app() -> App {
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let mut app = App::new();
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app.add_plugins(CollisionPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, move_collider);
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