generated from 2ndbeam/bevy-template
feat: added clap for level parsing
- Camera sets up as a child of player entity
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79fe190b6b
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7 changed files with 156 additions and 13 deletions
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@ -6,7 +6,7 @@ use bevy::{
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use bevy_rapier2d::prelude::*;
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use crate::{
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player::Player,
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StartupArgs, player::Player
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};
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use super::*;
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@ -86,7 +86,8 @@ pub fn lock_door(
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pub fn setup_world(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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startup_args: Res<StartupArgs>,
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) {
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let level_handle = asset_server.load("levels/level.toml");
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let level_handle = asset_server.load(startup_args.level.clone());
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commands.insert_resource(LevelAssetHandle(level_handle));
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}
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