b2efc73602
feat!: Half-implemented sprite container
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- Updated all assets
- Refactored door again
- Half of the sprites are visually broken for now
2026-04-01 09:40:00 +03:00
08751ff12f
feat: lighting system
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- Added lamp bundle
- Moved door collider to its children
- Updated level structure
2026-03-31 13:37:54 +03:00
3cddecf592
feat: added clap for level parsing
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- Camera sets up as a child of player entity
2026-03-30 20:43:46 +03:00
79fe190b6b
feat: Level loading from TOML asset
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- Fixed detect_interactions system
- Added test for deserializing asset with plugin
2026-03-28 01:46:27 +03:00
528c511445
refactor!: Item changes
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- Bump version to 0.3.0
- Moved crate::inventory::item to crate::item
- Made Item.position non-option
- Renamed Item::new_positioned -> Item::new
- Removed old Item::new method
- Changed Inventory.can_fit signature to use item borrow
2026-03-25 14:16:33 +03:00
42cfd14214
feat: Layout changes
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- Added padlock layout object
- Added lockpick item
- Added ItemImage component
- Tilemap colliders are now creating from the tiles themselves
- Removed items from container bundle
- Removed colliders from tilemap bundle
- Removed setup_player system
2026-03-25 13:32:12 +03:00
5157450ced
feat: Functionally working stairs without sprite
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- Made all observers public
- Observe all InteractionEvents in the app, not in the entity
- Added names to layout bundles
- Raised player speed to 4 m/s for quicker debugging
- Added second container on 2nd floor
2026-03-24 16:10:43 +03:00
0c0dcec4b8
feat!: "Syntax sugar" for pixels per meter measure
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- Added meters function for better readability
- Adjusted tilemap_bundle transform
- Added 2nd floor in setup_world system
BREAKING CHANGE: Removed HALVED_PIXELS_PER_METER const
2026-03-24 12:13:08 +03:00
b59cec172d
feat: Barely working tilemap system
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- Added tilemap bundle
- Added HALVED_METERS_PER_PIXEL constant
2026-03-23 14:06:36 +03:00
ffdb5d94a8
feat: Derive traits
2026-03-19 15:57:29 +03:00
7c386d4128
refactor!: Split everything into submodules
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- Bump version to 0.2.0
- Split every module to systems, observers, plugins, etc
- Renamed Crate to Container
- Removed Wall component
- Removed try_insert_item system
- Removed inventory::ui module
2026-03-19 14:23:26 +03:00
4c23a38b92
feat: Collision beginning
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- Added system for detecting collisions with interactive objects
- Added interactive doors
2026-03-16 17:21:10 +03:00
337986d2b9
ui: Multiple inventories support
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- Added scrollable container for inventories
- Fixed slots being visibly hovered when dragging items
2026-03-13 16:17:44 +03:00
beacc28ace
ui: Inventory item rotation
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- Fixed rotated item position
2026-03-12 13:08:08 +03:00
55c4e3a1d1
ui: Unfinished item rotating
2026-03-12 10:32:55 +03:00
a462c64786
feat: Implemented basic item drag-and-drop
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- Added bundle names
- Added system to update bundle names with entity name
2026-03-11 22:40:17 +03:00
0add3e4c20
feat: unfinished item drag and drop
2026-03-11 17:29:27 +03:00
ab993be476
ui: Beginning of UI-related stuff
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- UiRoot component
- WindowSize resource and update_window_size system
- UiInventory and UiInventorySlot components
- UiInventory now shows player inventory slots
2026-03-09 13:59:51 +03:00
dab3134f15
feat: Added Inventory and Item components
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- Moved input tests into nested module
- Added inventory tests
2026-03-06 16:41:17 +03:00
957717671a
feat: Player is now using leafwing-input-manager
2026-03-03 16:49:28 +03:00
ae7bfd7c27
feat: Added input system
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- Added input plugin to manage controls config
- Added tests for casting InputMap to InputAsset and backwards
2026-03-03 09:26:52 +03:00
10afe6fd08
feat: Player, assets and basic movement
2026-02-12 17:09:57 +03:00