Added rotatable laser weapon

This commit is contained in:
2ndbeam 2024-05-12 21:19:44 +03:00
commit 154da5104e
10 changed files with 99 additions and 13 deletions

View file

@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=3 uid="uid://bf10g066l8grd"]
[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="1_l10lx"]
[ext_resource type="Texture2D" uid="uid://1yihkbdosopx" path="res://sprites/lasergun.png" id="2_5ysch"]
[ext_resource type="Script" path="res://scripts/Weapons/laser.gd" id="2_qqcrf"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_65sll"]
[node name="Laser" node_paths=PackedStringArray("spawner_points") instance=ExtResource("1_l10lx")]
script = ExtResource("2_qqcrf")
max_gun_rotation = 30.0
id = "laser"
ammo_type = "Laser Energy"
ammo_consumption = 1.0
spawner_points = [NodePath("Gun")]
[node name="Gun" type="Sprite2D" parent="." index="1"]
texture = ExtResource("2_5ysch")
centered = false
offset = Vector2(0, -6.5)
[node name="Frame" type="Sprite2D" parent="." index="2"]
texture = ExtResource("3_65sll")

View file

@ -7,10 +7,8 @@
script = ExtResource("1_ga8vg")
projectile = ExtResource("2_qo148")
shoot_timer = NodePath("ShootTimer")
spawner_points = [NodePath("Spawner")]
spawner_points = [NodePath("")]
[node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
[node name="Spawner" type="Node2D" parent="."]

View file

@ -3,11 +3,11 @@
[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
[ext_resource type="PackedScene" uid="uid://bsu4eqwdfewwi" path="res://scenes/Ships/Modules/Hulls/hull.tscn" id="3_ku5af"]
[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="4_pmbbn"]
[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="5_7fjpq"]
[ext_resource type="Script" path="res://scripts/Ship/player_camera.gd" id="5_rclap"]
[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="6_f6fm2"]
[ext_resource type="PackedScene" uid="uid://bf10g066l8grd" path="res://scenes/Ships/Modules/Weapons/laser.tscn" id="7_0ss0b"]
[sub_resource type="GDScript" id="GDScript_ry4sc"]
resource_name = "money_counter"
@ -101,10 +101,9 @@ contact_monitor = true
[node name="Weapons" type="Node2D" parent="."]
script = ExtResource("6_f6fm2")
[node name="Weapon" parent="Weapons" instance=ExtResource("4_fy1be")]
[node name="Laser" parent="Weapons" instance=ExtResource("7_0ss0b")]
position = Vector2(75, 0)
action_id = "primary"
ammo_type = "Laser Energy"
ammo_consumption = 1.0
[node name="ColorableGUI" type="CanvasLayer" parent="."]

View file

@ -25,4 +25,4 @@ position = Vector2(19, 10)
position = Vector2(7171, -28)
[node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")]
position = Vector2(147, 92)
position = Vector2(4245, -1247)