Added rotatable laser weapon
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parent
1ee0b529a8
commit
154da5104e
10 changed files with 99 additions and 13 deletions
22
scenes/Ships/Modules/Weapons/laser.tscn
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22
scenes/Ships/Modules/Weapons/laser.tscn
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@ -0,0 +1,22 @@
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[gd_scene load_steps=5 format=3 uid="uid://bf10g066l8grd"]
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[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="1_l10lx"]
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[ext_resource type="Texture2D" uid="uid://1yihkbdosopx" path="res://sprites/lasergun.png" id="2_5ysch"]
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[ext_resource type="Script" path="res://scripts/Weapons/laser.gd" id="2_qqcrf"]
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[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_65sll"]
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[node name="Laser" node_paths=PackedStringArray("spawner_points") instance=ExtResource("1_l10lx")]
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script = ExtResource("2_qqcrf")
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max_gun_rotation = 30.0
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id = "laser"
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ammo_type = "Laser Energy"
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ammo_consumption = 1.0
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spawner_points = [NodePath("Gun")]
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[node name="Gun" type="Sprite2D" parent="." index="1"]
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texture = ExtResource("2_5ysch")
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centered = false
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offset = Vector2(0, -6.5)
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[node name="Frame" type="Sprite2D" parent="." index="2"]
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texture = ExtResource("3_65sll")
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@ -7,10 +7,8 @@
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script = ExtResource("1_ga8vg")
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projectile = ExtResource("2_qo148")
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shoot_timer = NodePath("ShootTimer")
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spawner_points = [NodePath("Spawner")]
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spawner_points = [NodePath("")]
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.25
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one_shot = true
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[node name="Spawner" type="Node2D" parent="."]
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@ -3,11 +3,11 @@
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[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
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[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
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[ext_resource type="PackedScene" uid="uid://bsu4eqwdfewwi" path="res://scenes/Ships/Modules/Hulls/hull.tscn" id="3_ku5af"]
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[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
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[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="4_pmbbn"]
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[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="5_7fjpq"]
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[ext_resource type="Script" path="res://scripts/Ship/player_camera.gd" id="5_rclap"]
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[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="6_f6fm2"]
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[ext_resource type="PackedScene" uid="uid://bf10g066l8grd" path="res://scenes/Ships/Modules/Weapons/laser.tscn" id="7_0ss0b"]
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[sub_resource type="GDScript" id="GDScript_ry4sc"]
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resource_name = "money_counter"
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@ -101,10 +101,9 @@ contact_monitor = true
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[node name="Weapons" type="Node2D" parent="."]
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script = ExtResource("6_f6fm2")
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[node name="Weapon" parent="Weapons" instance=ExtResource("4_fy1be")]
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[node name="Laser" parent="Weapons" instance=ExtResource("7_0ss0b")]
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position = Vector2(75, 0)
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action_id = "primary"
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ammo_type = "Laser Energy"
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ammo_consumption = 1.0
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[node name="ColorableGUI" type="CanvasLayer" parent="."]
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@ -25,4 +25,4 @@ position = Vector2(19, 10)
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position = Vector2(7171, -28)
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[node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")]
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position = Vector2(147, 92)
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position = Vector2(4245, -1247)
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@ -3,6 +3,15 @@ extends Node2D
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## Shortcut to get_parent()
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@onready var ship: Ship = get_parent()
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var expected_rotation: float = 0.0:
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set(value):
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if value > 180:
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expected_rotation = value - 360
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elif value < -180:
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expected_rotation = 360 + value
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else:
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expected_rotation = value
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func _physics_process(_delta) -> void:
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ship.engine.acceleration_axis = Input.get_axis("deccelerate", "accelerate")
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ship.engine.rotation_axis = Input.get_axis("rotateleft", "rotateright")
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@ -12,4 +21,8 @@ func _physics_process(_delta) -> void:
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weapon.shoot_request = Input.get_action_strength("shootprimary")
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"secondary":
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weapon.shoot_request = Input.get_action_strength("shootsecondary")
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if "gun_rotation" in weapon:
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var angle_to_mouse = ship.hull.position.angle_to_point(get_global_mouse_position())
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expected_rotation = rad_to_deg(angle_to_mouse - ship.hull.rotation)
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weapon.gun_rotation = expected_rotation
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@ -19,6 +19,13 @@ var destination_degrees: float = 0:
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destination_degrees = value
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## Delta to destination_degrees
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var destination_difference: float = 1.0
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var current_destination_difference: float:
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set(value):
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if value > 180:
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current_destination_difference = value - 360
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else:
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current_destination_difference = value
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## available map bounds (use with absolute position)
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var available_bounds: Vector2
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# for testing purposes only
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@ -35,11 +42,9 @@ func enter(_message):
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func process(_delta):
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# checking if need to apply torque
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var current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
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var other_destination_difference = ship.hull.global_rotation_degrees - destination_degrees
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var min_difference = min(abs(current_destination_difference), abs(other_destination_difference))
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if min_difference > destination_difference:
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ship.engine.rotation_axis = min_difference / 180
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current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
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if abs(current_destination_difference) > destination_difference:
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ship.engine.rotation_axis = clamp(current_destination_difference / 360 + 0.5 * sign(current_destination_difference), -1.0, 1.0)
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else:
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ship.engine.rotation_axis = 0.0
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# making ship always accelerate
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15
scripts/Weapons/laser.gd
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15
scripts/Weapons/laser.gd
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@ -0,0 +1,15 @@
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extends Weapon
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## Reference to Gun node
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@onready var gun = $Gun
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## Maximum gun rotation angle
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@export var max_gun_rotation: float = 30.0
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## Current gun rotation angle. Clamps with max_gun_rotation
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var gun_rotation: float = 0.0:
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set(value):
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gun_rotation = clamp(value, -max_gun_rotation / 2, max_gun_rotation / 2)
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update_gun()
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## Updates gun sprite (and projectile spawner) rotation
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func update_gun():
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gun.rotation_degrees = gun_rotation
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Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 371 B |
BIN
sprites/lasergun.png
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BIN
sprites/lasergun.png
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After Width: | Height: | Size: 205 B |
34
sprites/lasergun.png.import
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34
sprites/lasergun.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://1yihkbdosopx"
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path="res://.godot/imported/lasergun.png-6b93eff0666d2773975cf9e373c6fac8.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/lasergun.png"
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dest_files=["res://.godot/imported/lasergun.png-6b93eff0666d2773975cf9e373c6fac8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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