Fixed shield loading

This commit is contained in:
gotfishmakesticks 2024-01-13 15:45:44 +03:00
commit 2c2c7fa0b3

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@ -86,7 +86,7 @@ func change_engine(new):
func change_shield(new): func change_shield(new):
var new_shield = Game.get_module(new, 'shield').instantiate() var new_shield = Game.get_module(new, 'shield').instantiate()
var old_shield = shield var old_shield = shield
add_child(shield) add_child(new_shield)
shield = new_shield shield = new_shield
get_tree().create_timer(0.05).timeout.connect(old_shield.queue_free) get_tree().create_timer(0.05).timeout.connect(old_shield.queue_free)