bound color_background with nebula
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3 changed files with 9 additions and 0 deletions
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@ -109,3 +109,5 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("9_utirt")
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[connection signal="updated_colors" from="." to="Background/Nebula" method="_on_space_updated_colors"]
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@ -12,6 +12,7 @@ var color_background
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@onready var enemy_faction = $EnemyFaction
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signal enemy_destroyed
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signal scene_ready
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signal updated_colors
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func _ready():
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randomize()
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@ -97,6 +98,7 @@ func recolor():
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enemy_faction.changeitemscolor()
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bases.changeitemscolor()
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ship.changeinterfacecolor()
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updated_colors.emit()
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var menu = get_node_or_null("MainShip/GUI/StarterBaseMenu")
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if menu != null:
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menu.modulate = bases.modulate
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@ -1,6 +1,11 @@
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extends ColorRect
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@onready var ship = get_tree().current_scene.get_node("MainShip")
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@onready var space = get_tree().current_scene
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func _physics_process(_delta):
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material.set_shader_parameter("offset",ship.global_position)
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func _on_space_updated_colors():
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material.set_shader_parameter("nebula_color",space.color_background)
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