Completed profile meta save/load + legit check by hash

This commit is contained in:
gotfishmakesticks 2023-11-08 09:49:00 +03:00
commit 94ee27472c
3 changed files with 52 additions and 19 deletions

View file

@ -8,9 +8,10 @@ enum AMMO_TYPE {NULL, LASER_ENERGY, ROCKETS}
const DEFAULT_ITEM = preload("res://items/test_item.tres")
const DEFAULT_WEAPON = preload("res://scenes/weapons/presets/SingleLaserMk1.tscn")
static var gameversion = "Ictar 1.1"
const gameversion = "Ictar 1.1"
static func profile_create(profile_name):
## Creates new profile or resaves it if it exists
static func profile_create(profile_name : String) -> void:
var path = "user://"+profile_name+".cosmic"
if FileAccess.file_exists(path):
profile_save(profile_name, "menu")
@ -27,47 +28,69 @@ static func profile_create(profile_name):
}
}
var profile_meta_keys = profile_meta['meta'].keys()
for i in range(len(profile_meta_keys)):
if profile_meta_keys[i][0] == "_":
profile_meta_keys.remove_at(i)
for i in range(len(profile_meta_keys)):
profile_meta['hash'][i] = str(profile_meta['meta'][profile_meta_keys[i]]).sha256_buffer().hex_encode()
var file = FileAccess.open(path, FileAccess.WRITE)
var json_string = JSON.stringify(profile_meta, "\t")
file.store_string(json_string)
static func profile_save(profile_name, _gamestate):
## Saves profile with new last_time and last_version keys or creates one if it doesn't exist
static func profile_save(profile_name : String, _gamestate : String) -> void:
var path = "user://"+profile_name+".cosmic"
if not FileAccess.file_exists(path):
profile_create(profile_name)
return
var profile_meta = profile_load(profile_name)
profile_meta['meta']['lastversion'] = gameversion
profile_meta['meta']['lastupdated'] = Time.get_datetime_string_from_system()
profile_save_from_meta(profile_meta)
## Saves profile with provided profile meta
static func profile_save_from_meta(profile_meta : Dictionary) -> void:
var path = "user://"+profile_meta['meta']['profile_name']+".cosmic"
profile_meta['meta']['last_version'] = gameversion
profile_meta['meta']['last_updated'] = Time.get_datetime_string_from_system()
var profile_meta_keys = profile_meta['meta'].keys()
for i in range(len(profile_meta_keys)):
if profile_meta_keys[i][0] == "_":
profile_meta_keys.remove_at(i)
for i in range(len(profile_meta_keys)):
profile_meta['hash'][i] = str(profile_meta['meta'][profile_meta_keys[i]]).sha256_buffer().hex_encode()
var file = FileAccess.open(path, FileAccess.WRITE)
var json_string = JSON.stringify(profile_meta, "\t")
file.store_string(json_string)
static func profile_load(profile_name):
## Returns profile meta of profile if it exists
static func profile_load(profile_name : String) -> Dictionary:
var path = "user://"+profile_name+".cosmic"
if not FileAccess.file_exists(path):
return
return {}
var file = FileAccess.open(path, FileAccess.READ)
var string = file.get_as_text()
var profile_meta = JSON.parse_string(string)
for meta in profile_meta:
print(meta, ": ", profile_meta[meta])
print(profile_meta[meta].keys())
return profile_meta
static func get_item(id : String):
## Deletes profile file if it exists
static func profile_delete(profile_name : String) -> void:
var path = "user://{profile}.cosmic".format({"profile": profile_name})
if FileAccess.file_exists(path):
var dir = DirAccess.open("user://")
dir.remove(path)
## Compares existing hash and calculated hash of file and if they are not equal resaves file with legit = false.
static func profile_legit_check(profile_meta : Dictionary) -> void:
var old_hash = []
var new_hash = []
var profile_meta_keys = profile_meta['meta'].keys()
for i in range(len(profile_meta_keys)):
old_hash.append(profile_meta['hash'][str(i)])
new_hash.append(str(profile_meta['meta'][profile_meta_keys[i]]).sha256_buffer().hex_encode())
old_hash.sort()
new_hash.sort()
if old_hash == new_hash and profile_meta['meta']['legit']:
return
profile_meta['meta']['legit'] = false
profile_save_from_meta(profile_meta)
## Returns copy of loaded item resource in directory if it exists or DEFAULT_ITEM instead.
static func get_item(id : String) -> Item:
var path_name = id.to_lower().replace(" ", "_")
var path = "res://items/{name}.tres".format({"name": path_name})
var res = load(path)
@ -76,7 +99,8 @@ static func get_item(id : String):
else:
return DEFAULT_ITEM.duplicate()
static func get_weapon(id : String):
## Returns weapon packed scene if it exists or DEFAULT_WEAPON instead
static func get_weapon(id : String) -> PackedScene:
var path_name = id.replace(" ", "")
var path = "res://weapons/presets/{name}.tscn".format({"name": path_name})
var res = load(path)

View file

@ -2,6 +2,7 @@ extends Node2D
var map_width = 1280
var map_height = 720
var menu_id = 0
@onready var b1 = $Control/MenuButton1
@onready var b2 = $Control/MenuButton2
@onready var b3 = $Control/MenuButton3
@ -36,3 +37,4 @@ func change_menu(id):
b3.change_name()
b4.change_name()
b5.change_name()
menu_id = id

View file

@ -2,7 +2,7 @@ extends Button
@export var id = "Null"
@onready var сontroller = $"../.."
@onready var controller = $"../.."
func _ready():
button_up.connect(_on_button_up)
@ -15,9 +15,16 @@ func _on_button_up():
"CreateProfile":
Game.profile_create("1")
"LoadProfile":
Game.profile_load("1")
Game.profile_legit_check(Game.profile_load("1"))
"DeleteProfile":
Game.profile_delete("1")
"ExitGame":
get_tree().quit()
"Profiles":
controller.change_menu(1)
"Back":
var new_menu_id = 0
controller.change_menu(new_menu_id)
func change_name():
visible = true