Quest restrictions (2/3) and current quest info
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13 changed files with 53 additions and 16 deletions
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@ -14,6 +14,11 @@ const TAKE_QUEST = "BASE_TAKE_QUEST"
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const ACCEPT_QUEST = "BASE_QUEST_ACCEPT"
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## This message will trigger quest node to take quest from player
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const CANCEL_QUEST = "BASE_QUEST_CANCEL"
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## This message will trigger quest node to get quest info
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const QUEST_INFO = "BASE_QUEST_INFO"
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## Quest progress template
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const QUEST_PROGRESS = "{cur} / {max}"
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@onready var dialogue = $DialogueView
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@onready var buy_sell = $"../../BuySell"
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@ -48,13 +53,22 @@ func send_message(msg: Message):
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format["amount"] = actions_menu.buy_sell_amount
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format["item_name"] = item_name
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TAKE_QUEST:
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quest.make_answer(quest.quest)
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format["answer"] = quest.answer
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if quest.answer == tr(quest.NO_QUEST):
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get_tree().create_timer(0.05).timeout.connect(actions_menu.transit_menu.bind(0))
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ACCEPT_QUEST:
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actions_menu.player_ship.quest = quest.assign_to_player()
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var player_ship = actions_menu.player_ship
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player_ship.quest = quest.assign_to_player()
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player_ship.quest.quest_failed.connect(player_ship.on_quest_failed)
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CANCEL_QUEST:
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actions_menu.player_ship.quest = null
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QUEST_INFO:
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var cur_quest = actions_menu.player_ship.quest
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quest.get_info(cur_quest)
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format["answer"] = quest.info
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format["given_by"] = tr(cur_quest.data["given_by"])
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format["progress"] = QUEST_PROGRESS.format({"cur": cur_quest.progress, "max": cur_quest.progress_max})
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var new_msg = tr(msg.fact + "_RECEIVED").format(format)
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var old_len = len(dialogue.get_parsed_text())
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