Little refactoring
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parent
d2308917b4
commit
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7 changed files with 67 additions and 53 deletions
28
main.lua
28
main.lua
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@ -1,17 +1,6 @@
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require "grid"
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require "point"
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require "line"
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-- Returns local coords from global
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local function snapCoords( point )
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local x = math.ceil( point.x / Config.cellSize )
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local y = math.ceil( point.y / Config.cellSize )
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return GridPoint:new( x, y )
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end
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local function vectorLength( startpoint, endpoint )
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return math.sqrt( ( startpoint.x - endpoint.x ) ^ 2 + ( startpoint.y - endpoint.y ) ^ 2 )
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end
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require 'grid'
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require 'point'
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require 'line'
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function love.load()
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love.graphics.setLineStyle( Config.lineStyle )
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@ -37,6 +26,9 @@ function love.load()
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)
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GameGrid:push( line2 )
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---@class Mouse
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---@field lastLine Line?
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---@field lastPoint Point?
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Mouse = {
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x = 0,
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y = 0,
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@ -60,11 +52,11 @@ function love.update( dt )
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Mouse.lastPoint = Mouse.point
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Mouse.lastPressed = Mouse.pressed
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Mouse.pressed = love.mouse.isDown( 1 )
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Mouse.point = snapCoords( Point:new( Mouse.x, Mouse.y ) )
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Mouse.point = GridPoint.snapCoords( Point:new( Mouse.x, Mouse.y ) )
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if Mouse.lastLine ~= nil then
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local pointsLen = #Mouse.lastLine.points
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local lastLinePoint = Mouse.lastLine.points[pointsLen]
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if vectorLength( Mouse.point, lastLinePoint ) == 1
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if Mouse.point:distanceTo( lastLinePoint ) == 1
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and GameGrid:inBounds( Mouse.point )
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and GameGrid:matchesLine( Mouse.point, true ) == nil
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and not lastLinePoint:equals( Mouse.lastLine.endpoint )
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@ -81,7 +73,7 @@ function love.update( dt )
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Mouse.dragged = Mouse.pressed
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and Mouse.startX > 0
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and vectorLength(
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and Point.distanceTo (
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Point:new( Mouse.x, Mouse.y ),
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Point:new( Mouse.startX, Mouse.startY )
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) > Config.dragSensivity
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@ -114,5 +106,3 @@ function love.draw()
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love.graphics.print( tostring( Mouse.lastLine ), 128, 300 )
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end
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end
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