Fixed player movement and added camera rotation

This commit is contained in:
Alexey 2025-07-15 21:12:39 +03:00
commit 2a809c857a
3 changed files with 22 additions and 5 deletions

View file

@ -1,11 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://d23028pr0jahr"]
[gd_scene load_steps=4 format=3 uid="uid://d23028pr0jahr"]
[ext_resource type="PackedScene" uid="uid://bgnb01j1nphhi" path="res://base/scenes/rooms/test.tscn" id="1_sjeh3"]
[ext_resource type="PackedScene" uid="uid://dwx5tcatj35gu" path="res://base/scenes/player.tscn" id="2_uxs03"]
[ext_resource type="PackedScene" uid="uid://twqkevpn0q1a" path="res://base/scenes/enemies/test_enemy.tscn" id="3_tk4w0"]
[node name="Game" type="Node3D"]
[node name="Test Room" parent="." instance=ExtResource("1_sjeh3")]
[node name="Player" parent="." instance=ExtResource("2_uxs03")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.208048, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.208048, 1.61008)
[node name="TestEnemy" parent="." instance=ExtResource("3_tk4w0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.695979)