damage and speed is now modifiable
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6a317d1913
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2 changed files with 2 additions and 2 deletions
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@ -2,7 +2,7 @@ extends Resource
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class_name BaseBullet
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@export var damage : float
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@export var damage : NumericModifiers
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func get_packed_scene() -> PackedScene:
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return null
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@ -3,7 +3,7 @@ extends BaseBullet
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class_name ProjectileBullet
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@export var scene : PackedScene
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@export var speed : float
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@export var speed : NumericModifiers
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func get_packed_scene() -> PackedScene:
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return scene
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