placeholder gun animation and player scripts
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parent
464c5ecfd5
commit
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6 changed files with 137 additions and 85 deletions
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@ -1,9 +1,44 @@
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[gd_scene load_steps=6 format=3 uid="uid://dwx5tcatj35gu"]
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[gd_scene load_steps=10 format=3 uid="uid://dwx5tcatj35gu"]
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[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/guns/placeholder/static.png" id="1_7s1wv"]
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[ext_resource type="Texture2D" uid="uid://cfw6p5g680c55" path="res://base/assets/guns/placeholder/shoot1.png" id="2_7ptt8"]
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[ext_resource type="Texture2D" uid="uid://bwfkjfpk4dwx0" path="res://base/assets/guns/placeholder/shoot2.png" id="3_1w3ab"]
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[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/guns/placeholder/shoot3.png" id="4_gt0rj"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jjqxs"]
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[sub_resource type="Animation" id="Animation_i1xqq"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [null]
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}
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[sub_resource type="Animation" id="Animation_8sdfx"]
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resource_name = "shoot"
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length = 0.20001
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [ExtResource("2_7ptt8"), ExtResource("3_1w3ab"), ExtResource("4_gt0rj")]
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}
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[sub_resource type="Animation" id="Animation_ma1q3"]
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resource_name = "static"
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length = 0.001
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@ -21,24 +56,10 @@ tracks/0/keys = {
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"values": [ExtResource("1_7s1wv")]
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}
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[sub_resource type="Animation" id="Animation_i1xqq"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [null]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7ptt8"]
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_data = {
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&"RESET": SubResource("Animation_i1xqq"),
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&"shoot": SubResource("Animation_8sdfx"),
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&"static": SubResource("Animation_ma1q3")
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}
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