placeholder gun animation and player scripts

This commit is contained in:
Alexey 2025-07-14 20:47:01 +03:00
commit ed684b694b
6 changed files with 137 additions and 85 deletions

View file

@ -1,9 +1,44 @@
[gd_scene load_steps=6 format=3 uid="uid://dwx5tcatj35gu"]
[gd_scene load_steps=10 format=3 uid="uid://dwx5tcatj35gu"]
[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/guns/placeholder/static.png" id="1_7s1wv"]
[ext_resource type="Texture2D" uid="uid://cfw6p5g680c55" path="res://base/assets/guns/placeholder/shoot1.png" id="2_7ptt8"]
[ext_resource type="Texture2D" uid="uid://bwfkjfpk4dwx0" path="res://base/assets/guns/placeholder/shoot2.png" id="3_1w3ab"]
[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/guns/placeholder/shoot3.png" id="4_gt0rj"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jjqxs"]
[sub_resource type="Animation" id="Animation_i1xqq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [null]
}
[sub_resource type="Animation" id="Animation_8sdfx"]
resource_name = "shoot"
length = 0.20001
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [ExtResource("2_7ptt8"), ExtResource("3_1w3ab"), ExtResource("4_gt0rj")]
}
[sub_resource type="Animation" id="Animation_ma1q3"]
resource_name = "static"
length = 0.001
@ -21,24 +56,10 @@ tracks/0/keys = {
"values": [ExtResource("1_7s1wv")]
}
[sub_resource type="Animation" id="Animation_i1xqq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [null]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7ptt8"]
_data = {
&"RESET": SubResource("Animation_i1xqq"),
&"shoot": SubResource("Animation_8sdfx"),
&"static": SubResource("Animation_ma1q3")
}