placeholder gun animation and player scripts

This commit is contained in:
Alexey 2025-07-14 20:47:01 +03:00
commit ed684b694b
6 changed files with 137 additions and 85 deletions

View file

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extends RigidBody3D
var stack: CommandStack = CommandStack.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass