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ef69617c27
4 changed files with 41 additions and 1 deletions
14
base/scenes/projectiles/test_projectile.tscn
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14
base/scenes/projectiles/test_projectile.tscn
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[gd_scene load_steps=3 format=3 uid="uid://7g41nvss060a"]
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[ext_resource type="Script" uid="uid://juvbkxm58688" path="res://base/scripts/projectiles/linear_projectile.gd" id="1_aguxa"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_62idg"]
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radius = 0.1
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[node name="TestProjectile" type="Area3D"]
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collision_layer = 8
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collision_mask = 4
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script = ExtResource("1_aguxa")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_62idg")
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23
base/scripts/projectiles/linear_projectile.gd
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base/scripts/projectiles/linear_projectile.gd
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extends Area3D
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## Speed of the projectile in meters per second
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@export_range(0,1000,0.01,"or_greater","suffix:m/s") var speed : float
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## Damage of projectile
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@export var damage : float
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func _ready() -> void:
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body_entered.connect(on_body_entered)
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## Invoked when area contacts collision object
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func on_body_entered(body : Node):
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if body.is_in_group("Entities") == false:
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return
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# Owner needs to be set to Entity node when spawning projectile
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if owner is Entity:
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body.get_node("Entity").deal_damage(damage,owner)
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else:
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body.get_node("Entity").deal_damage(damage,null)
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func _physics_process(delta: float) -> void:
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global_position += global_transform.basis.z * delta
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1
base/scripts/projectiles/linear_projectile.gd.uid
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1
base/scripts/projectiles/linear_projectile.gd.uid
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uid://juvbkxm58688
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@ -50,7 +50,9 @@ shoot={
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[layer_names]
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3d_physics/layer_1="Static Environment"
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3d_physics/layer_2="Entities"
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3d_physics/layer_2="Friendly entities"
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3d_physics/layer_3="Enemy entities"
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3d_physics/layer_4="Projectile"
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[rendering]
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