red_dragon_pon/base/scripts/enemies/floor_mover.gd
2025-07-27 21:11:10 +05:00

18 lines
606 B
GDScript

extends Node
class_name FloorMover
@export var navigation_agent : NavigationAgent3D
@export var move_target : Node3D
@export_category("Velocity Settings")
@export var max_speed : float
@export_range(0,720,0.1,"or_greater","radians_as_degrees","exp") var rotation_speed : float
func _physics_process(delta: float) -> void:
if navigation_agent.is_navigation_finished(): return
if navigation_agent.is_target_reachable():
var pos = navigation_agent.get_next_path_position()
move_target.look_at(pos)
move_target.global_position += move_target.global_position.direction_to(pos) * max_speed * delta