Global refactor

This commit is contained in:
Rendo 2025-12-09 11:53:52 +05:00
commit 0589ca4e23
180 changed files with 249 additions and 401 deletions

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://b1ej6kmbjpm78"] [gd_scene load_steps=3 format=3 uid="uid://b1ej6kmbjpm78"]
[ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="1_apu4l"] [ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="1_apu4l"]
[ext_resource type="Script" uid="uid://bq32y7eee1f63" path="res://scenes/gui/buy_menu/buy_button/buy_button.gd" id="1_impj7"] [ext_resource type="Script" uid="uid://bq32y7eee1f63" path="res://gui/buy_menu/buy_button/buy_button.gd" id="1_impj7"]
[node name="BuyButton" type="Button"] [node name="BuyButton" type="Button"]
anchors_preset = -1 anchors_preset = -1

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@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://j5lgbg8c0pq"] [gd_scene load_steps=5 format=3 uid="uid://j5lgbg8c0pq"]
[ext_resource type="PackedScene" uid="uid://b1ej6kmbjpm78" path="res://scenes/gui/buy_menu/buy_button/buy_button.tscn" id="1_8guql"] [ext_resource type="PackedScene" uid="uid://b1ej6kmbjpm78" path="res://gui/buy_menu/buy_button/buy_button.tscn" id="1_8guql"]
[ext_resource type="Script" uid="uid://dba17sgimp4j0" path="res://scenes/gui/buy_menu/buy_menu.gd" id="1_ko0fn"] [ext_resource type="Script" uid="uid://dba17sgimp4j0" path="res://gui/buy_menu/buy_menu.gd" id="1_ko0fn"]
[ext_resource type="Resource" uid="uid://b081hg7uxx1wu" path="res://weapons/molikman_molotov.tres" id="2_0gws3"] [ext_resource type="Resource" uid="uid://b081hg7uxx1wu" path="res://weapons/molikman_molotov.tres" id="2_0gws3"]
[ext_resource type="Script" uid="uid://dk4diwvruvkch" path="res://scenes/gui/buy_menu/player_money_label.gd" id="2_ll0n6"] [ext_resource type="Script" uid="uid://dk4diwvruvkch" path="res://gui/buy_menu/player_money_label.gd" id="2_ll0n6"]
[node name="BuyMenu" type="ColorRect"] [node name="BuyMenu" type="ColorRect"]
anchors_preset = 15 anchors_preset = 15

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bv6ptrditssow"] [gd_scene load_steps=2 format=3 uid="uid://bv6ptrditssow"]
[ext_resource type="Script" uid="uid://ddi1alk8oyi1b" path="res://scripts/gui/client_settings_menu.gd" id="1_xqyus"] [ext_resource type="Script" uid="uid://ddi1alk8oyi1b" path="res://gui/client_settings/client_settings_menu.gd" id="1_xqyus"]
[node name="ClientSettingsMenu" type="CanvasLayer"] [node name="ClientSettingsMenu" type="CanvasLayer"]
layer = 3 layer = 3

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://cbtp4rvg66ba1"] [gd_scene load_steps=3 format=3 uid="uid://cbtp4rvg66ba1"]
[ext_resource type="Script" uid="uid://bsyuos803g7qf" path="res://scripts/gui/main_menu_gui.gd" id="1_l6cm7"] [ext_resource type="Script" uid="uid://bsyuos803g7qf" path="res://gui/main_menu/main_menu_gui.gd" id="1_l6cm7"]
[ext_resource type="Script" uid="uid://dh64rv15w8ecl" path="res://scripts/multiplayer/host_menu.gd" id="2_ekxnf"] [ext_resource type="Script" uid="uid://dh64rv15w8ecl" path="res://gui/main_menu/host_menu.gd" id="2_ekxnf"]
[node name="MainMenu" type="CenterContainer"] [node name="MainMenu" type="CenterContainer"]
anchors_preset = 15 anchors_preset = 15

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@ -0,0 +1,47 @@
[gd_scene load_steps=2 format=3 uid="uid://cmon3g1lsm3q"]
[ext_resource type="Script" uid="uid://m8qq2eynls6n" path="res://gui/team_choice/team_choice_menu.gd" id="1_kch1g"]
[node name="TeamChoiceMenu" type="CenterContainer"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_kch1g")
[node name="Panel" type="PanelContainer" parent="."]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
layout_mode = 2
[node name="Label" type="Label" parent="Panel/VBoxContainer"]
layout_mode = 2
text = "Choose your team"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
[node name="SpectatorButton" type="Button" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Spectators"
[node name="AttackButton" type="Button" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Attackers"
[node name="DefenceButton" type="Button" parent="Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Defenders"
[node name="CancelButton" type="Button" parent="Panel/VBoxContainer"]
layout_mode = 2
text = "Cancel"
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/SpectatorButton" to="." method="_on_spectator_button_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/AttackButton" to="." method="_on_attack_button_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/DefenceButton" to="." method="_on_defence_button_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/CancelButton" to="." method="_on_cancel_button_pressed"]

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@ -6,20 +6,20 @@
[ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/DarkBluemat.tres" id="5_bno23"] [ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/DarkBluemat.tres" id="5_bno23"]
[ext_resource type="Material" uid="uid://duvlktlyurohd" path="res://materials/Yellowmat.tres" id="5_foctg"] [ext_resource type="Material" uid="uid://duvlktlyurohd" path="res://materials/Yellowmat.tres" id="5_foctg"]
[ext_resource type="Material" uid="uid://jdfticwelku4" path="res://materials/Greenmat.tres" id="6_8bje3"] [ext_resource type="Material" uid="uid://jdfticwelku4" path="res://materials/Greenmat.tres" id="6_8bje3"]
[ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://scripts/item_spawner.gd" id="6_61ure"] [ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://systems/item_spawner.gd" id="6_61ure"]
[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="6_bno23"] [ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://weapons/bomb/droppable_bomb.tscn" id="6_bno23"]
[ext_resource type="Material" uid="uid://cyej4ph6hcnou" path="res://materials/Orangemat.tres" id="6_foctg"] [ext_resource type="Material" uid="uid://cyej4ph6hcnou" path="res://materials/Orangemat.tres" id="6_foctg"]
[ext_resource type="Script" uid="uid://bqjv6l7hh0lix" path="res://scripts/multiplayer/spawn_system/dyn_objects_spawner.gd" id="6_oujx2"]
[ext_resource type="Material" uid="uid://cdeggf10dmama" path="res://materials/Purplemat.tres" id="7_8bje3"] [ext_resource type="Material" uid="uid://cdeggf10dmama" path="res://materials/Purplemat.tres" id="7_8bje3"]
[ext_resource type="Script" uid="uid://dk1gjbuydemmb" path="res://scripts/multiplayer/plant_site/plant_site.gd" id="8_oujx2"] [ext_resource type="Script" uid="uid://dk1gjbuydemmb" path="res://multiplayer/plant_site/plant_site.gd" id="8_oujx2"]
[ext_resource type="Script" uid="uid://b4cpux52fmx5o" path="res://scripts/multiplayer/plant_site/plant_deadzone.gd" id="9_1wlgq"] [ext_resource type="Script" uid="uid://b4cpux52fmx5o" path="res://multiplayer/plant_site/plant_deadzone.gd" id="9_1wlgq"]
[ext_resource type="Material" uid="uid://c6xa4phihtya2" path="res://materials/Redmat.tres" id="9_ysk2e"] [ext_resource type="Material" uid="uid://c6xa4phihtya2" path="res://materials/Redmat.tres" id="9_ysk2e"]
[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/spawn_system/team_spawner.gd" id="10_02ic3"] [ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://team_spawner.gd" id="10_02ic3"]
[ext_resource type="Script" uid="uid://3i00rp8urth7" path="res://scripts/object_container.gd" id="11_02ic3"] [ext_resource type="Script" uid="uid://3i00rp8urth7" path="res://systems/object_container.gd" id="11_02ic3"]
[ext_resource type="Script" uid="uid://bala54fa32e35" path="res://scripts/gui/hud/player_round_display.gd" id="17_wsuwo"] [ext_resource type="Script" uid="uid://xwiw2g6uc21k" path="res://multiplayer/dynamic_objects_parent.gd" id="11_gcyg7"]
[ext_resource type="Script" uid="uid://bos7nftlx8tv3" path="res://scripts/gui/hud/player_round_time.gd" id="18_0hcup"] [ext_resource type="Script" uid="uid://bala54fa32e35" path="res://gui/hud/player_round_display.gd" id="17_wsuwo"]
[ext_resource type="Script" uid="uid://m8qq2eynls6n" path="res://scripts/gui/team_choice_menu.gd" id="19_0hcup"] [ext_resource type="Script" uid="uid://bos7nftlx8tv3" path="res://gui/hud/player_round_time.gd" id="18_0hcup"]
[ext_resource type="PackedScene" uid="uid://j5lgbg8c0pq" path="res://scenes/gui/buy_menu/buy_menu.tscn" id="20_gcyg7"] [ext_resource type="PackedScene" uid="uid://cmon3g1lsm3q" path="res://gui/team_choice/team_choice_menu.tscn" id="19_gcyg7"]
[ext_resource type="PackedScene" uid="uid://j5lgbg8c0pq" path="res://gui/buy_menu/buy_menu.tscn" id="20_gcyg7"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ysk2e"] [sub_resource type="BoxShape3D" id="BoxShape3D_ysk2e"]
size = Vector3(15.324341, 0.96273804, 21.381592) size = Vector3(15.324341, 0.96273804, 21.381592)
@ -289,12 +289,14 @@ spawn_path = NodePath("..")
[node name="DynamicObjectsContainer" type="Node3D" parent="." node_paths=PackedStringArray("exlusion_list")] [node name="DynamicObjectsContainer" type="Node3D" parent="." node_paths=PackedStringArray("exlusion_list")]
script = ExtResource("11_02ic3") script = ExtResource("11_02ic3")
exlusion_list = [NodePath("MultiplayerSpawner"), NodePath("Bomb")] exlusion_list = [NodePath("MultiplayerSpawner"), NodePath("Bomb"), NodePath("Parenter")]
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="DynamicObjectsContainer"] [node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="DynamicObjectsContainer"]
_spawnable_scenes = PackedStringArray("uid://cxdgk74ln5xpn", "uid://dgfqppi21c2u0", "uid://l4t1mflutm3t") _spawnable_scenes = PackedStringArray("uid://cxdgk74ln5xpn", "uid://l4t1mflutm3t", "uid://b6qahd6q60js7")
spawn_path = NodePath("..") spawn_path = NodePath("..")
script = ExtResource("6_oujx2")
[node name="Parenter" type="Node" parent="DynamicObjectsContainer"]
script = ExtResource("11_gcyg7")
[node name="Bomb" type="Node3D" parent="DynamicObjectsContainer"] [node name="Bomb" type="Node3D" parent="DynamicObjectsContainer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28.858309, 1.4657042, 12.873563) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28.858309, 1.4657042, 12.873563)
@ -375,49 +377,7 @@ script = ExtResource("18_0hcup")
layout_mode = 2 layout_mode = 2
script = ExtResource("17_wsuwo") script = ExtResource("17_wsuwo")
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"] [node name="TeamChoiceMenu" parent="CanvasLayer" instance=ExtResource("19_gcyg7")]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("19_0hcup")
[node name="Panel" type="PanelContainer" parent="CanvasLayer/CenterContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/CenterContainer/Panel"]
layout_mode = 2
[node name="Label" type="Label" parent="CanvasLayer/CenterContainer/Panel/VBoxContainer"]
layout_mode = 2
text = "Choose your team"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/CenterContainer/Panel/VBoxContainer"]
layout_mode = 2
[node name="SpectatorButton" type="Button" parent="CanvasLayer/CenterContainer/Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Spectators"
[node name="AttackButton" type="Button" parent="CanvasLayer/CenterContainer/Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Attackers"
[node name="DefenceButton" type="Button" parent="CanvasLayer/CenterContainer/Panel/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Defenders"
[node name="CancelButton" type="Button" parent="CanvasLayer/CenterContainer/Panel/VBoxContainer"]
layout_mode = 2
text = "Cancel"
[node name="BuyMenu" parent="CanvasLayer" instance=ExtResource("20_gcyg7")] [node name="BuyMenu" parent="CanvasLayer" instance=ExtResource("20_gcyg7")]
visible = false visible = false
[connection signal="pressed" from="CanvasLayer/CenterContainer/Panel/VBoxContainer/HBoxContainer/SpectatorButton" to="CanvasLayer/CenterContainer" method="_on_spectator_button_pressed"]
[connection signal="pressed" from="CanvasLayer/CenterContainer/Panel/VBoxContainer/HBoxContainer/AttackButton" to="CanvasLayer/CenterContainer" method="_on_attack_button_pressed"]
[connection signal="pressed" from="CanvasLayer/CenterContainer/Panel/VBoxContainer/HBoxContainer/DefenceButton" to="CanvasLayer/CenterContainer" method="_on_defence_button_pressed"]
[connection signal="pressed" from="CanvasLayer/CenterContainer/Panel/VBoxContainer/CancelButton" to="CanvasLayer/CenterContainer" method="_on_cancel_button_pressed"]

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@ -2,11 +2,11 @@
[ext_resource type="Environment" uid="uid://ybeuqwdb504c" path="res://environments/split_environment.tres" id="1_muj2s"] [ext_resource type="Environment" uid="uid://ybeuqwdb504c" path="res://environments/split_environment.tres" id="1_muj2s"]
[ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/Graymat.tres" id="4_mj4b4"] [ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/Graymat.tres" id="4_mj4b4"]
[ext_resource type="Script" uid="uid://3i00rp8urth7" path="res://scripts/object_container.gd" id="9_klida"] [ext_resource type="Script" uid="uid://3i00rp8urth7" path="res://systems/object_container.gd" id="9_klida"]
[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/team_spawner.gd" id="10_n3y50"] [ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://team_spawner.gd" id="10_n3y50"]
[ext_resource type="Script" uid="uid://bqjv6l7hh0lix" path="res://scripts/multiplayer/spawn_system/dyn_objects_spawner.gd" id="11_ydk8w"] [ext_resource type="Script" path="res://multiplayer/spawn_system/dyn_objects_spawner.gd" id="11_ydk8w"]
[ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://scripts/item_spawner.gd" id="12_kry5j"] [ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://systems/item_spawner.gd" id="12_kry5j"]
[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="13_hy0sx"] [ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://weapons/bomb/droppable_bomb.tscn" id="13_hy0sx"]
[node name="PrototypeScene" type="Node3D"] [node name="PrototypeScene" type="Node3D"]

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@ -0,0 +1,6 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Session.dynamic_objects_parent = get_parent()

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@ -0,0 +1 @@
uid://xwiw2g6uc21k

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@ -31,27 +31,25 @@ signal player_stopped_interacting(id: int)
var player_nodes: Dictionary[int,Player] = {} var player_nodes: Dictionary[int,Player] = {}
var player_data: Dictionary[int,Dictionary] = {} var player_data: Dictionary[int,Dictionary] = {}
var object_containers: Array[ObjectContainer]
var dynamic_objects_spawner: MultiplayerSpawner var dynamic_objects_parent: Node3D
var object_containers: Array[ObjectContainer]
var plants: Array[PlantSite] var plants: Array[PlantSite]
var plant_deadzones: Dictionary[StringName, Area3D] var plant_deadzones: Dictionary[StringName, Area3D]
var session_started_flag: bool = false
var round_state: ROUND_STATES
var current_round: int = 0 var current_round: int = 0
var attacker_score: int = 0 var attacker_score: int = 0
var defender_score: int = 0 var defender_score: int = 0
var attackers_alive: int = 0 var attackers_alive: int = 0
var defenders_alive: int = 0 var defenders_alive: int = 0
var reference_round_time: float
var bomb_timer: Timer var bomb_timer: Timer
var round_timer: Timer var round_timer: Timer
var buy_timer: Timer var buy_timer: Timer
var round_state: ROUND_STATES
var session_started_flag: bool = false
var reference_round_time: float
func _ready() -> void: func _ready() -> void:
if multiplayer.is_server() == false: if multiplayer.is_server() == false:
return return
@ -198,9 +196,10 @@ func end_session() -> void:
session_started_flag = false session_started_flag = false
dynamic_objects_spawner = null
plants = [] plants = []
plant_deadzones = {} plant_deadzones = {}
dynamic_objects_parent = null
func quit_session() -> void: func quit_session() -> void:
if multiplayer.is_server(): if multiplayer.is_server():
@ -307,30 +306,6 @@ func add_dead(team: int):
func is_server_request() -> bool: func is_server_request() -> bool:
return multiplayer.is_server() or multiplayer.get_remote_sender_id() == 1 return multiplayer.is_server() or multiplayer.get_remote_sender_id() == 1
## Spawns dynamic object at game scene [br]
## Dictionary keys: [br]
## (Required) scene - path/uuid to scene [br]
## (Optional) position - position to spawn [br]
## (Optional) impulse - impulse to apply [br]
## (Optional but required for each other) [br]
## ammo, remaining_ammo, slot - data for dropped weapon [br]
## for more, see dyn_objects_spawner.gd
func spawn(data: Dictionary) -> void:
if multiplayer.is_server() == false:
return
var object = dynamic_objects_spawner.spawn(data)
if data.has("position"):
object.global_position = data.position
func despawn(path: NodePath) -> void:
if multiplayer.is_server() == false:
printerr(str(multiplayer.get_remote_sender_id())+" tried to despawn internally on "+str(multiplayer.get_unique_id()))
return
get_node(path).queue_free()
func shoot(id:int , damage: int, distance: float) -> void: func shoot(id:int , damage: int, distance: float) -> void:
if multiplayer.is_server() == false: if multiplayer.is_server() == false:
return return

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@ -20,12 +20,12 @@ config/icon="res://icon.svg"
[autoload] [autoload]
PlayerGlobal="*res://scripts/player/player_global.gd" PlayerGlobal="*res://systems/player/player_global.gd"
Lobby="*res://scripts/multiplayer/lobby.gd" Lobby="*res://multiplayer/lobby.gd"
Session="*res://scripts/multiplayer/session.gd" Session="*res://multiplayer/session.gd"
ClientSettings="*res://scripts/client_settings.gd" ClientSettings="*res://gui/client_settings/client_settings.gd"
Registry="*res://scripts/registry.gd" ClientSettingsMenu="res://gui/client_settings/client_settings.tscn"
ClientSettingsMenu="res://scenes/gui/client_settings.tscn" Registry="*res://systems/registry.gd"
[display] [display]

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@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://dstie24qkbc86"] [gd_scene load_steps=4 format=3 uid="uid://dstie24qkbc86"]
[ext_resource type="PackedScene" uid="uid://bv6ptrditssow" path="res://scenes/gui/client_settings.tscn" id="1_yqjtg"] [ext_resource type="PackedScene" uid="uid://bv6ptrditssow" path="res://gui/client_settings/client_settings.tscn" id="1_yqjtg"]
[ext_resource type="PackedScene" uid="uid://cbtp4rvg66ba1" path="res://scenes/main_menu.tscn" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://cbtp4rvg66ba1" path="res://gui/main_menu/main_menu.tscn" id="2_lnu2h"]
[ext_resource type="Script" uid="uid://dj4mlrime72hx" path="res://scripts/multiplayer/level_container.gd" id="3_lnu2h"] [ext_resource type="Script" uid="uid://dj4mlrime72hx" path="res://multiplayer/level_container.gd" id="3_lnu2h"]
[node name="Game" type="Node"] [node name="Game" type="Node"]

View file

@ -1,41 +1,41 @@
[gd_scene load_steps=82 format=4 uid="uid://dpsr6ug3pkb40"] [gd_scene load_steps=82 format=4 uid="uid://dpsr6ug3pkb40"]
[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"] [ext_resource type="Script" uid="uid://3dphlay25fih" path="res://systems/player/player.gd" id="1_g2els"]
[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"] [ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://gui/crosshair.gd" id="3_dqkch"]
[ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://scripts/player/player_camera.gd" id="3_qhqgy"] [ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://systems/player/player_camera.gd" id="3_qhqgy"]
[ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"] [ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://systems/weapon_system/weapon_system.gd" id="4_qlg0r"]
[ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://scripts/multiplayer/own_visibility_toggle.gd" id="4_smehm"] [ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://multiplayer/own_visibility_toggle.gd" id="4_smehm"]
[ext_resource type="Texture2D" uid="uid://pdepam77xqnq" path="res://models/characters/viewmodels/molikman_hands_tex_knife.png" id="5_4whvg"] [ext_resource type="Texture2D" uid="uid://pdepam77xqnq" path="res://models/characters/viewmodels/molikman_hands_tex_knife.png" id="5_4whvg"]
[ext_resource type="Texture2D" uid="uid://mjmyeeb7m7yy" path="res://models/characters/viewmodels/molikman_hands_tex_sp_albedo.png" id="5_j3w78"] [ext_resource type="Texture2D" uid="uid://mjmyeeb7m7yy" path="res://models/characters/viewmodels/molikman_hands_tex_sp_albedo.png" id="5_j3w78"]
[ext_resource type="Texture2D" uid="uid://cmpn3gco5t5p2" path="res://models/characters/viewmodels/molikman_hands_tex_sp_roughness.png" id="6_gifnh"] [ext_resource type="Texture2D" uid="uid://cmpn3gco5t5p2" path="res://models/characters/viewmodels/molikman_hands_tex_sp_roughness.png" id="6_gifnh"]
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bones/6/parent = 5 bones/6/parent = 5
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bones/8/name = "IndexM.L" bones/8/name = "IndexM.L"
bones/8/parent = 7 bones/8/parent = 7
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bones/8/enabled = true bones/8/enabled = true
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bones/8/rotation = Quaternion(0.024743048, -0.008828851, 0.18375325, 0.98262125) bones/8/rotation = Quaternion(0.02378056, -0.011164779, 0.27729166, 0.96042657)
bones/8/scale = Vector3(0.9999999, 1, 0.9999999) bones/8/scale = Vector3(0.9999999, 1, 0.9999999)
bones/9/name = "IndexD.L" bones/9/name = "IndexD.L"
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bones/9/rotation = Quaternion(0.027934574, -0.0009649883, -0.0076394607, 0.9995801) bones/9/rotation = Quaternion(0.024683425, -0.013114907, 0.43138972, 0.9017327)
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bones/10/name = "MiddleU.L" bones/10/name = "MiddleU.L"
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bones/11/name = "MiddleM.L" bones/11/name = "MiddleM.L"
bones/11/parent = 10 bones/11/parent = 10
bones/11/rest = Transform3D(0.86401427, -0.5034334, 0.005847616, 0.50168175, 0.85991454, -0.09414042, 0.042364985, 0.0842723, 0.99554175, -6.426126e-08, 0.07325909, 8.731149e-10) bones/11/rest = Transform3D(0.86401427, -0.5034334, 0.005847616, 0.50168175, 0.85991454, -0.09414042, 0.042364985, 0.0842723, 0.99554175, -6.426126e-08, 0.07325909, 8.731149e-10)
bones/11/enabled = true bones/11/enabled = true
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bones/11/rotation = Quaternion(0.046254627, -0.009467352, 0.26058254, 0.96429646) bones/11/rotation = Quaternion(0.045131322, -0.013866683, 0.35200542, 0.9348064)
bones/11/scale = Vector3(1, 1, 0.99999994) bones/11/scale = Vector3(1, 1, 0.99999994)
bones/12/name = "MiddleD.L" bones/12/name = "MiddleD.L"
bones/12/parent = 11 bones/12/parent = 11
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bones/12/rotation = Quaternion(-0.00878469, -0.00035800118, 0.0071099484, 0.9999361) bones/12/rotation = Quaternion(-0.008052284, 0.0035297836, 0.44480184, 0.89558583)
bones/12/scale = Vector3(1, 0.99999994, 1) bones/12/scale = Vector3(1, 0.99999994, 1)
bones/13/name = "RingU.L" bones/13/name = "RingU.L"
bones/13/parent = 3 bones/13/parent = 3
bones/13/rest = Transform3D(0.9704054, 0.03888444, -0.23833017, -0.02366867, 0.9975139, 0.06637663, 0.2403187, -0.05877129, 0.9689131, 0.033461113, 0.07149333, 0.017992377) bones/13/rest = Transform3D(0.9704054, 0.03888444, -0.23833017, -0.02366867, 0.9975139, 0.06637663, 0.2403187, -0.05877129, 0.9689131, 0.033461113, 0.07149333, 0.017992377)
bones/13/enabled = true bones/13/enabled = true
bones/13/position = Vector3(0.033461113, 0.07149333, 0.017992377) bones/13/position = Vector3(0.033461113, 0.07149333, 0.017992377)
bones/13/rotation = Quaternion(-0.03153699, -0.12061845, -0.015763242, 0.9920727) bones/13/rotation = Quaternion(-0.03153701, -0.12061846, -0.015763242, 0.9920727)
bones/13/scale = Vector3(0.99999994, 1, 0.9999998) bones/13/scale = Vector3(0.99999994, 1, 0.9999998)
bones/14/name = "RingM.L" bones/14/name = "RingM.L"
bones/14/parent = 13 bones/14/parent = 13
bones/14/rest = Transform3D(0.8251062, -0.5639382, -0.034260202, 0.5524452, 0.81802005, -0.16014954, 0.11833996, 0.11321349, 0.9864982, 1.6880222e-08, 0.07553467, 6.165976e-09) bones/14/rest = Transform3D(0.8251062, -0.5639382, -0.034260202, 0.5524452, 0.81802005, -0.16014954, 0.11833996, 0.11321349, 0.9864982, 1.6880222e-08, 0.07553467, 6.165976e-09)
bones/14/enabled = true bones/14/enabled = true
bones/14/position = Vector3(1.6880222e-08, 0.07553467, 6.165976e-09) bones/14/position = Vector3(1.6880222e-08, 0.07553467, 6.165976e-09)
bones/14/rotation = Quaternion(0.07174287, -0.040049206, 0.29298976, 0.9525786) bones/14/rotation = Quaternion(0.067564145, -0.04675546, 0.38313726, 0.9200298)
bones/14/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/14/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/15/name = "RingD.L" bones/15/name = "RingD.L"
bones/15/parent = 14 bones/15/parent = 14
bones/15/rest = Transform3D(0.99991727, -0.012864361, 0.00015441107, 0.012864626, 0.999672, -0.022144126, 0.00013050961, 0.022144279, 0.9997547, 1.8626451e-08, 0.064691424, -4.656613e-09) bones/15/rest = Transform3D(0.99991727, -0.012864361, 0.00015441107, 0.012864626, 0.999672, -0.022144126, 0.00013050961, 0.022144279, 0.9997547, 1.8626451e-08, 0.064691424, -4.656613e-09)
bones/15/enabled = true bones/15/enabled = true
bones/15/position = Vector3(1.8626451e-08, 0.064691424, -4.656613e-09) bones/15/position = Vector3(1.8626451e-08, 0.064691424, -4.656613e-09)
bones/15/rotation = Quaternion(0.011073017, 5.9979952e-06, 0.0064327978, 0.9999181) bones/15/rotation = Quaternion(0.009954605, -0.0048495512, 0.44418532, 0.89586663)
bones/15/scale = Vector3(1, 0.99999994, 0.99999994) bones/15/scale = Vector3(1, 0.99999994, 0.99999994)
bones/16/name = "LittleU.L" bones/16/name = "LittleU.L"
bones/16/parent = 3 bones/16/parent = 3
bones/16/rest = Transform3D(0.9178412, -0.18039086, -0.35359105, 0.15868124, 0.98324484, -0.089720085, 0.3638513, 0.026240522, 0.93108726, 0.03628368, 0.082845636, 0.04032454) bones/16/rest = Transform3D(0.9178412, -0.18039086, -0.35359105, 0.15868124, 0.98324484, -0.089720085, 0.3638513, 0.026240522, 0.93108726, 0.03628368, 0.082845636, 0.04032454)
bones/16/enabled = true bones/16/enabled = true
bones/16/position = Vector3(0.03628368, 0.082845636, 0.04032454) bones/16/position = Vector3(0.03628368, 0.082845636, 0.04032454)
bones/16/rotation = Quaternion(0.02961815, -0.183246, 0.08660432, 0.9787969) bones/16/rotation = Quaternion(0.029618153, -0.18324603, 0.0866043, 0.9787969)
bones/16/scale = Vector3(0.99999994, 0.9999999, 0.9999999) bones/16/scale = Vector3(0.99999994, 0.9999999, 0.9999999)
bones/17/name = "LittleM.L" bones/17/name = "LittleM.L"
bones/17/parent = 16 bones/17/parent = 16
bones/17/rest = Transform3D(0.92672586, -0.36745474, -0.07846127, 0.35205162, 0.9221317, -0.16041435, 0.13129665, 0.12103772, 0.9839263, -2.0954758e-09, 0.061574344, -4.1909516e-09) bones/17/rest = Transform3D(0.92672586, -0.36745474, -0.07846127, 0.35205162, 0.9221317, -0.16041435, 0.13129665, 0.12103772, 0.9839263, -2.0954758e-09, 0.061574344, -4.1909516e-09)
bones/17/enabled = true bones/17/enabled = true
bones/17/position = Vector3(-2.0954758e-09, 0.061574344, -4.1909516e-09) bones/17/position = Vector3(-2.0954758e-09, 0.061574344, -4.1909516e-09)
bones/17/rotation = Quaternion(0.07188154, -0.05357118, 0.18375853, 0.97887486) bones/17/rotation = Quaternion(0.066403255, -0.06022823, 0.27693692, 0.95669705)
bones/17/scale = Vector3(1, 1, 0.99999994) bones/17/scale = Vector3(1, 1, 0.99999994)
bones/18/name = "LittleD.L" bones/18/name = "LittleD.L"
bones/18/parent = 17 bones/18/parent = 17
bones/18/rest = Transform3D(0.9951905, -0.09795637, -0.0007189751, 0.09795622, 0.99507964, 0.014866696, -0.00074085005, -0.014865619, 0.9998894, 1.4901161e-08, 0.035935525, -1.7695129e-08) bones/18/rest = Transform3D(0.9951905, -0.09795637, -0.0007189751, 0.09795622, 0.99507964, 0.014866696, -0.00074085005, -0.014865619, 0.9998894, 1.4901161e-08, 0.035935525, -1.7695129e-08)
bones/18/enabled = true bones/18/enabled = true
bones/18/position = Vector3(1.4901161e-08, 0.035935525, -1.7695129e-08) bones/18/position = Vector3(1.4901161e-08, 0.035935525, -1.7695129e-08)
bones/18/rotation = Quaternion(-0.0074422434, 5.438985e-06, 0.049038637, 0.99876916) bones/18/rotation = Quaternion(-0.0073038945, 0.0014285325, 0.2391246, 0.9709604)
bones/18/scale = Vector3(1, 0.99999994, 1.0000001) bones/18/scale = Vector3(1, 0.99999994, 1.0000001)
bones/19/name = "ThumbCtrl.L" bones/19/name = "ThumbCtrl.L"
bones/19/parent = 3 bones/19/parent = 3
bones/19/rest = Transform3D(0.9771098, -0.21273556, 9.247858e-08, 0.2122333, 0.97480285, 0.06867504, -0.014609714, -0.06710303, 0.99763906, -0.0045400136, 0.06477452, -0.046769787) bones/19/rest = Transform3D(0.9771098, -0.21273556, 9.247858e-08, 0.2122333, 0.97480285, 0.06867504, -0.014609714, -0.06710303, 0.99763906, -0.0045400136, 0.06477452, -0.046769787)
bones/19/enabled = true bones/19/enabled = true
bones/19/position = Vector3(-0.0045400136, 0.06477452, -0.046769787) bones/19/position = Vector3(-0.0045400136, 0.06477452, -0.046769787)
bones/19/rotation = Quaternion(-0.034160614, 0.0036757048, 0.106918596, 0.993674) bones/19/rotation = Quaternion(-0.18413022, 0.10904248, -0.018524526, 0.97665894)
bones/19/scale = Vector3(1, 0.99999994, 1) bones/19/scale = Vector3(1, 0.99999994, 1)
bones/20/name = "IndexCtrl.L" bones/20/name = "IndexCtrl.L"
bones/20/parent = 3 bones/20/parent = 3
bones/20/rest = Transform3D(0.9800801, -0.19626929, -0.030354116, 0.19836757, 0.9599856, 0.19768208, -0.009659403, -0.19976556, 0.9797962, 0.04529645, 0.07181834, -0.036155563) bones/20/rest = Transform3D(0.9800801, -0.19626929, -0.030354116, 0.19836757, 0.9599856, 0.19768208, -0.009659403, -0.19976556, 0.9797962, 0.04529645, 0.07181834, -0.036155563)
bones/20/enabled = true bones/20/enabled = true
bones/20/position = Vector3(0.04529645, 0.07181834, -0.036155563) bones/20/position = Vector3(0.04529645, 0.07181834, -0.036155563)
bones/20/rotation = Quaternion(-0.10037246, -0.0052262964, 0.099662624, 0.98993206) bones/20/rotation = Quaternion(-0.10037247, -0.0052262973, 0.09966262, 0.98993206)
bones/20/scale = Vector3(1, 1.0000001, 1) bones/20/scale = Vector3(1, 1.0000001, 1)
bones/21/name = "MiddleCtrl.L" bones/21/name = "MiddleCtrl.L"
bones/21/parent = 3 bones/21/parent = 3
bones/21/rest = Transform3D(0.995789, -0.058257017, -0.07078303, 0.06539652, 0.9925152, 0.1031342, 0.06424495, -0.10732886, 0.99214566, 0.0423781, 0.07765784, -0.011263036) bones/21/rest = Transform3D(0.995789, -0.058257017, -0.07078303, 0.06539652, 0.9925152, 0.1031342, 0.06424495, -0.10732886, 0.99214566, 0.0423781, 0.07765784, -0.011263036)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(0.0423781, 0.07765784, -0.011263036) bones/21/position = Vector3(0.0423781, 0.07765784, -0.011263036)
bones/21/rotation = Quaternion(-0.05274483, -0.03383979, 0.030989202, 0.9975533) bones/21/rotation = Quaternion(-0.052744843, -0.033839785, 0.030989211, 0.9975533)
bones/21/scale = Vector3(0.99999994, 0.9999999, 0.99999994) bones/21/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
bones/22/name = "RingCtrl.L" bones/22/name = "RingCtrl.L"
bones/22/parent = 3 bones/22/parent = 3
bones/22/rest = Transform3D(0.9704054, 0.03888438, -0.23833017, -0.023668619, 0.9975138, 0.0663766, 0.2403187, -0.05877127, 0.9689131, 0.033461053, 0.07149334, 0.017992355) bones/22/rest = Transform3D(0.9704054, 0.03888438, -0.23833017, -0.023668619, 0.9975138, 0.0663766, 0.2403187, -0.05877127, 0.9689131, 0.033461053, 0.07149334, 0.017992355)
bones/22/enabled = true bones/22/enabled = true
bones/22/position = Vector3(0.033461053, 0.07149334, 0.017992355) bones/22/position = Vector3(0.033461053, 0.07149334, 0.017992355)
bones/22/rotation = Quaternion(-0.03153698, -0.12061845, -0.015763218, 0.9920727) bones/22/rotation = Quaternion(-0.031537004, -0.12061846, -0.015763216, 0.9920727)
bones/22/scale = Vector3(0.99999994, 0.9999999, 0.9999998) bones/22/scale = Vector3(0.99999994, 0.9999999, 0.9999998)
bones/23/name = "LittleCtrl.L" bones/23/name = "LittleCtrl.L"
bones/23/parent = 3 bones/23/parent = 3
bones/23/rest = Transform3D(0.91784114, -0.18039091, -0.35359108, 0.15868126, 0.9832449, -0.08972012, 0.3638513, 0.026240537, 0.9310873, 0.03628368, 0.08284565, 0.04032453) bones/23/rest = Transform3D(0.91784114, -0.18039091, -0.35359108, 0.15868126, 0.9832449, -0.08972012, 0.3638513, 0.026240537, 0.9310873, 0.03628368, 0.08284565, 0.04032453)
bones/23/enabled = true bones/23/enabled = true
bones/23/position = Vector3(0.03628368, 0.08284565, 0.04032453) bones/23/position = Vector3(0.03628368, 0.08284565, 0.04032453)
bones/23/rotation = Quaternion(0.02961816, -0.183246, 0.08660434, 0.9787969) bones/23/rotation = Quaternion(0.029618153, -0.18324603, 0.08660434, 0.9787969)
bones/23/scale = Vector3(0.99999994, 0.99999994, 0.99999994) bones/23/scale = Vector3(0.99999994, 0.99999994, 0.99999994)
bones/24/name = "ArmPole.L" bones/24/name = "ArmPole.L"
bones/24/parent = 0 bones/24/parent = 0
bones/24/rest = Transform3D(-1, 0, 1.509958e-07, 0, 1, 0, -1.509958e-07, 0, -1, 0.35926056, 0.3746208, -0.29998538) bones/24/rest = Transform3D(-1, 0, 1.509958e-07, 0, 1, 0, -1.509958e-07, 0, -1, 0.35926056, 0.3746208, -0.29998538)
bones/24/enabled = true bones/24/enabled = true
bones/24/position = Vector3(0.3592606, 0.3746208, -0.29998538) bones/24/position = Vector3(0.6056142, 0.20785579, -0.19235319)
bones/24/rotation = Quaternion(0, 1, 0, 7.54979e-08) bones/24/rotation = Quaternion(0, 1, 0, 7.54979e-08)
bones/24/scale = Vector3(1, 1, 1) bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "ArmCtrl.L" bones/25/name = "ArmCtrl.L"
@ -8315,190 +8315,190 @@ bones/26/name = "WristCtrl.L"
bones/26/parent = 0 bones/26/parent = 0
bones/26/rest = Transform3D(0.99986863, 1.6880067e-09, -0.016210483, 0.0011133, -0.9976389, 0.06866942, -0.016172118, -0.06867806, -0.9975134, 0.4638072, -0.017174125, -0.022513157) bones/26/rest = Transform3D(0.99986863, 1.6880067e-09, -0.016210483, 0.0011133, -0.9976389, 0.06866942, -0.016172118, -0.06867806, -0.9975134, 0.4638072, -0.017174125, -0.022513157)
bones/26/enabled = true bones/26/enabled = true
bones/26/position = Vector3(0.62878627, 0.4425465, 0.28039673) bones/26/position = Vector3(0.5209434, 0.11365941, 0.27973163)
bones/26/rotation = Quaternion(0.73096085, 0.005924971, -0.005531113, 0.68237126) bones/26/rotation = Quaternion(0.99525756, 0.0013011391, -0.008000332, 0.096937135)
bones/26/scale = Vector3(1, 1, 1.0000056) bones/26/scale = Vector3(1, 1, 1.0000056)
bones/27/name = "Arm.R" bones/27/name = "Arm.R"
bones/27/parent = 0 bones/27/parent = 0
bones/27/rest = Transform3D(-0.9676544, -0.25016746, -0.032574747, 0.25158504, -0.96648616, -0.051082943, -0.018703751, -0.057625957, 0.99816304, -0.26421797, 0.773799, -8.039582e-08) bones/27/rest = Transform3D(-0.9676544, -0.25016746, -0.032574747, 0.25158504, -0.96648616, -0.051082943, -0.018703751, -0.057625957, 0.99816304, -0.26421797, 0.773799, -8.039582e-08)
bones/27/enabled = true bones/27/enabled = true
bones/27/position = Vector3(-0.25017977, 0.56099474, -0.06066542) bones/27/position = Vector3(-0.2642181, 0.773799, -7.244679e-08)
bones/27/rotation = Quaternion(-0.08453745, 0.20055908, 0.85529864, 0.47020617) bones/27/rotation = Quaternion(-0.004606466, 0.043080933, 0.98210853, 0.18326412)
bones/27/scale = Vector3(0.99999994, 1, 1) bones/27/scale = Vector3(0.99999994, 1, 1)
bones/28/name = "Forearm.R" bones/28/name = "Forearm.R"
bones/28/parent = 27 bones/28/parent = 27
bones/28/rest = Transform3D(0.99957556, -0.013401167, -0.025863245, 0.011816061, 0.9980984, -0.060496498, 0.026624788, 0.060165223, 0.99783325, 1.17579475e-08, 0.4103366, 3.7252903e-09) bones/28/rest = Transform3D(0.99957556, -0.013401167, -0.025863245, 0.011816061, 0.9980984, -0.060496498, 0.026624788, 0.060165223, 0.99783325, 1.17579475e-08, 0.4103366, 3.7252903e-09)
bones/28/enabled = true bones/28/enabled = true
bones/28/position = Vector3(1.17579475e-08, 0.4103366, 3.7252903e-09) bones/28/position = Vector3(1.17579475e-08, 0.4103366, 3.7252903e-09)
bones/28/rotation = Quaternion(0.46447125, -0.011562698, 0.097070254, 0.8801762) bones/28/rotation = Quaternion(0.24371684, -0.012721976, 0.050934598, 0.96842444)
bones/28/scale = Vector3(0.9999999, 0.9999999, 0.99999994) bones/28/scale = Vector3(0.9999999, 0.9999999, 0.99999994)
bones/29/name = "Wrist.R" bones/29/name = "Wrist.R"
bones/29/parent = 28 bones/29/parent = 28
bones/29/rest = Transform3D(-0.9710889, -0.23862909, -0.0065321154, -0.23752637, 0.968609, -0.073335625, 0.02382708, -0.06966387, -0.9972859, -2.158049e-08, 0.4061282, -2.1100277e-09) bones/29/rest = Transform3D(-0.9710889, -0.23862909, -0.0065321154, -0.23752637, 0.968609, -0.073335625, 0.02382708, -0.06966387, -0.9972859, -2.158049e-08, 0.4061282, -2.1100277e-09)
bones/29/enabled = true bones/29/enabled = true
bones/29/position = Vector3(-2.158049e-08, 0.4061282, -2.1100277e-09) bones/29/position = Vector3(-2.158049e-08, 0.4061282, -2.1100277e-09)
bones/29/rotation = Quaternion(-0.59555614, 0.5829333, 0.006156997, -0.5526879) bones/29/rotation = Quaternion(-0.105007105, 0.9899002, -0.015528794, -0.09396898)
bones/29/scale = Vector3(1, 1.0000001, 1) bones/29/scale = Vector3(1, 1.0000001, 1)
bones/30/name = "ThumbU.R" bones/30/name = "ThumbU.R"
bones/30/parent = 29 bones/30/parent = 29
bones/30/rest = Transform3D(0.97710997, 0.21273556, -2.9711325e-07, -0.21223329, 0.9748031, 0.06867511, 0.014609926, -0.067103066, 0.9976392, 0.0045400467, 0.06477455, -0.046769787) bones/30/rest = Transform3D(0.97710997, 0.21273556, -2.9711325e-07, -0.21223329, 0.9748031, 0.06867511, 0.014609926, -0.067103066, 0.9976392, 0.0045400467, 0.06477455, -0.046769787)
bones/30/enabled = true bones/30/enabled = true
bones/30/position = Vector3(0.0045400467, 0.06477455, -0.046769787) bones/30/position = Vector3(0.0045400467, 0.06477455, -0.046769787)
bones/30/rotation = Quaternion(-0.032949667, -0.0097353915, -0.28318176, 0.95845073) bones/30/rotation = Quaternion(-0.03416064, -0.0036758184, -0.10691859, 0.993674)
bones/30/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/30/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/31/name = "ThumbM.R" bones/31/name = "ThumbM.R"
bones/31/parent = 30 bones/31/parent = 30
bones/31/rest = Transform3D(0.9627348, 0.270287, 0.009302534, -0.27035788, 0.9627312, 0.0074529545, -0.006941402, -0.009690234, 0.99992895, 1.0739313e-08, 0.05044063, 6.8161654e-10) bones/31/rest = Transform3D(0.9627348, 0.270287, 0.009302534, -0.27035788, 0.9627312, 0.0074529545, -0.006941402, -0.009690234, 0.99992895, 1.0739313e-08, 0.05044063, 6.8161654e-10)
bones/31/enabled = true bones/31/enabled = true
bones/31/position = Vector3(1.0739313e-08, 0.05044063, 6.8161654e-10) bones/31/position = Vector3(1.0739313e-08, 0.05044063, 6.8161654e-10)
bones/31/rotation = Quaternion(-0.0019134879, 0.0056446115, 0.3415998, 0.9398266) bones/31/rotation = Quaternion(-0.0043263347, 0.0040993956, -0.13643965, 0.9906305)
bones/31/scale = Vector3(0.99999994, 1.0000001, 1) bones/31/scale = Vector3(0.99999994, 1.0000001, 1)
bones/32/name = "ThumbD.R" bones/32/name = "ThumbD.R"
bones/32/parent = 31 bones/32/parent = 31
bones/32/rest = Transform3D(0.99352676, 0.113595836, -0.0005989222, -0.113595866, 0.99347264, -0.010411862, -0.00058773125, 0.010412501, 0.99994564, 1.717126e-08, 0.031673037, 2.6193447e-09) bones/32/rest = Transform3D(0.99352676, 0.113595836, -0.0005989222, -0.113595866, 0.99347264, -0.010411862, -0.00058773125, 0.010412501, 0.99994564, 1.717126e-08, 0.031673037, 2.6193447e-09)
bones/32/enabled = true bones/32/enabled = true
bones/32/position = Vector3(1.717126e-08, 0.031673037, 2.6193447e-09) bones/32/position = Vector3(1.717126e-08, 0.031673037, 2.6193447e-09)
bones/32/rotation = Quaternion(0.004624635, -0.0024093962, 0.41035476, 0.9119111) bones/32/rotation = Quaternion(0.0052146167, -2.8286527e-06, -0.056890868, 0.99836683)
bones/32/scale = Vector3(0.9999999, 1.0000001, 1) bones/32/scale = Vector3(0.9999999, 1.0000001, 1)
bones/33/name = "IndexU.R" bones/33/name = "IndexU.R"
bones/33/parent = 29 bones/33/parent = 29
bones/33/rest = Transform3D(0.9800801, 0.19626924, 0.030353922, -0.1983675, 0.95998544, 0.19768226, 0.00965963, -0.19976568, 0.97979605, -0.04529639, 0.07181834, -0.03615556) bones/33/rest = Transform3D(0.9800801, 0.19626924, 0.030353922, -0.1983675, 0.95998544, 0.19768226, 0.00965963, -0.19976568, 0.97979605, -0.04529639, 0.07181834, -0.03615556)
bones/33/enabled = true bones/33/enabled = true
bones/33/position = Vector3(-0.04529639, 0.07181834, -0.03615556) bones/33/position = Vector3(-0.04529639, 0.07181834, -0.03615556)
bones/33/rotation = Quaternion(-0.10037253, 0.005226144, -0.09966263, 0.98993206) bones/33/rotation = Quaternion(-0.100372545, 0.005226185, -0.0996626, 0.98993206)
bones/33/scale = Vector3(1, 0.99999994, 0.99999994) bones/33/scale = Vector3(1, 0.99999994, 0.99999994)
bones/34/name = "IndexM.R" bones/34/name = "IndexM.R"
bones/34/parent = 33 bones/34/parent = 33
bones/34/rest = Transform3D(0.9323134, 0.3615565, 0.008257622, -0.3606826, 0.9312451, -0.051870808, -0.026444094, 0.04538148, 0.9986197, 1.2980308e-08, 0.07879048, -2.3283064e-09) bones/34/rest = Transform3D(0.9323134, 0.3615565, 0.008257622, -0.3606826, 0.9312451, -0.051870808, -0.026444094, 0.04538148, 0.9986197, 1.2980308e-08, 0.07879048, -2.3283064e-09)
bones/34/enabled = true bones/34/enabled = true
bones/34/position = Vector3(1.2980308e-08, 0.07879048, -2.3283064e-09) bones/34/position = Vector3(1.2980308e-08, 0.07879048, -2.3283064e-09)
bones/34/rotation = Quaternion(0.0193374, 0.017782895, -0.5525706, 0.833052) bones/34/rotation = Quaternion(0.024743041, 0.008828865, -0.18375322, 0.9826214)
bones/34/scale = Vector3(0.9999997, 1, 1) bones/34/scale = Vector3(0.9999997, 1, 1)
bones/35/name = "IndexD.R" bones/35/name = "IndexD.R"
bones/35/parent = 34 bones/35/parent = 34
bones/35/rest = Transform3D(0.99988145, -0.015218617, 0.0023559635, 0.015326444, 0.99832255, -0.05583094, -0.0015023419, 0.05586043, 0.9984374, -9.895302e-09, 0.060257077, 1.3969839e-09) bones/35/rest = Transform3D(0.99988145, -0.015218617, 0.0023559635, 0.015326444, 0.99832255, -0.05583094, -0.0015023419, 0.05586043, 0.9984374, -9.895302e-09, 0.060257077, 1.3969839e-09)
bones/35/enabled = true bones/35/enabled = true
bones/35/position = Vector3(-9.895302e-09, 0.060257077, 1.3969839e-09) bones/35/position = Vector3(-9.895302e-09, 0.060257077, 1.3969839e-09)
bones/35/rotation = Quaternion(0.010231995, 0.026011147, -0.91397166, 0.40481445) bones/35/rotation = Quaternion(0.023770574, 0.014704669, -0.48956946, 0.8715162)
bones/35/scale = Vector3(1, 0.99999994, 0.99999994) bones/35/scale = Vector3(1, 0.99999994, 0.99999994)
bones/36/name = "MiddleU.R" bones/36/name = "MiddleU.R"
bones/36/parent = 29 bones/36/parent = 29
bones/36/rest = Transform3D(0.9957891, 0.05825713, 0.07078279, -0.06539661, 0.9925152, 0.103134215, -0.064244695, -0.10732887, 0.9921457, -0.04237805, 0.07765788, -0.011263045) bones/36/rest = Transform3D(0.9957891, 0.05825713, 0.07078279, -0.06539661, 0.9925152, 0.103134215, -0.064244695, -0.10732887, 0.9921457, -0.04237805, 0.07765788, -0.011263045)
bones/36/enabled = true bones/36/enabled = true
bones/36/position = Vector3(-0.04237805, 0.07765788, -0.011263045) bones/36/position = Vector3(-0.04237805, 0.07765788, -0.011263045)
bones/36/rotation = Quaternion(-0.05274484, 0.033839658, -0.030989284, 0.9975533) bones/36/rotation = Quaternion(-0.05274485, 0.03383966, -0.03098926, 0.9975533)
bones/36/scale = Vector3(1, 0.9999999, 1) bones/36/scale = Vector3(1, 0.9999999, 1)
bones/37/name = "MiddleM.R" bones/37/name = "MiddleM.R"
bones/37/parent = 36 bones/37/parent = 36
bones/37/rest = Transform3D(0.8640145, 0.50343317, -0.0058475533, -0.5016816, 0.8599146, -0.09414036, -0.04236499, 0.08427222, 0.99554175, 3.4226105e-08, 0.073259085, -2.910383e-10) bones/37/rest = Transform3D(0.8640145, 0.50343317, -0.0058475533, -0.5016816, 0.8599146, -0.09414036, -0.04236499, 0.08427222, 0.99554175, 3.4226105e-08, 0.073259085, -2.910383e-10)
bones/37/enabled = true bones/37/enabled = true
bones/37/position = Vector3(3.4226105e-08, 0.073259085, -2.910383e-10) bones/37/position = Vector3(3.4226105e-08, 0.073259085, -2.910383e-10)
bones/37/rotation = Quaternion(0.038894925, 0.026763793, -0.61616135, 0.7862036) bones/37/rotation = Quaternion(0.044503566, 0.015765553, -0.39127773, 0.9190607)
bones/37/scale = Vector3(1.0000001, 0.99999994, 0.99999994) bones/37/scale = Vector3(1.0000001, 0.99999994, 0.99999994)
bones/38/name = "MiddleD.R" bones/38/name = "MiddleD.R"
bones/38/parent = 37 bones/38/parent = 37
bones/38/rest = Transform3D(0.9998987, 0.01421252, 0.00084087194, -0.014225099, 0.9997446, 0.017563174, -0.0005910403, -0.017573357, 0.9998453, 6.9849193e-09, 0.06424289, 3.259629e-09) bones/38/rest = Transform3D(0.9998987, 0.01421252, 0.00084087194, -0.014225099, 0.9997446, 0.017563174, -0.0005910403, -0.017573357, 0.9998453, 6.9849193e-09, 0.06424289, 3.259629e-09)
bones/38/enabled = true bones/38/enabled = true
bones/38/position = Vector3(6.9849193e-09, 0.06424289, 3.259629e-09) bones/38/position = Vector3(6.9849193e-09, 0.06424289, 3.259629e-09)
bones/38/rotation = Quaternion(-0.0038245036, -0.0079165865, -0.9201681, 0.39142483) bones/38/rotation = Quaternion(-0.0068607684, -0.0054980787, -0.661929, 0.749515)
bones/38/scale = Vector3(1, 1, 0.9999999) bones/38/scale = Vector3(1, 1, 0.9999999)
bones/39/name = "RingU.R" bones/39/name = "RingU.R"
bones/39/parent = 29 bones/39/parent = 29
bones/39/rest = Transform3D(0.97040546, -0.03888434, 0.23833002, 0.023668591, 0.9975139, 0.0663766, -0.24031854, -0.05877128, 0.9689132, -0.033461094, 0.07149336, 0.017992368) bones/39/rest = Transform3D(0.97040546, -0.03888434, 0.23833002, 0.023668591, 0.9975139, 0.0663766, -0.24031854, -0.05877128, 0.9689132, -0.033461094, 0.07149336, 0.017992368)
bones/39/enabled = true bones/39/enabled = true
bones/39/position = Vector3(-0.033461094, 0.07149336, 0.017992368) bones/39/position = Vector3(-0.033461094, 0.07149336, 0.017992368)
bones/39/rotation = Quaternion(-0.031536963, 0.12061838, 0.01576319, 0.99207276) bones/39/rotation = Quaternion(-0.031536996, 0.12061837, 0.015763192, 0.99207276)
bones/39/scale = Vector3(1, 1, 0.9999999) bones/39/scale = Vector3(1, 1, 0.9999999)
bones/40/name = "RingM.R" bones/40/name = "RingM.R"
bones/40/parent = 39 bones/40/parent = 39
bones/40/rest = Transform3D(0.8251063, 0.56393784, 0.034260213, -0.55244493, 0.81802005, -0.16014935, -0.11833983, 0.11321335, 0.98649806, -1.9383151e-08, 0.07553466, 5.743118e-09) bones/40/rest = Transform3D(0.8251063, 0.56393784, 0.034260213, -0.55244493, 0.81802005, -0.16014935, -0.11833983, 0.11321335, 0.98649806, -1.9383151e-08, 0.07553466, 5.743118e-09)
bones/40/enabled = true bones/40/enabled = true
bones/40/position = Vector3(-1.9383151e-08, 0.07553466, 5.743118e-09) bones/40/position = Vector3(-1.9383151e-08, 0.07553466, 5.743118e-09)
bones/40/rotation = Quaternion(0.05043134, 0.064866394, -0.6414283, 0.7627704) bones/40/rotation = Quaternion(0.055570774, 0.06052161, -0.5768524, 0.81270564)
bones/40/scale = Vector3(1, 0.99999994, 1) bones/40/scale = Vector3(1, 0.99999994, 1)
bones/41/name = "RingD.R" bones/41/name = "RingD.R"
bones/41/parent = 40 bones/41/parent = 40
bones/41/rest = Transform3D(0.99991727, 0.012864309, -0.00015439918, -0.012864574, 0.999672, -0.022144107, -0.00013052007, 0.02214426, 0.9997548, 6.519258e-09, 0.06469142, 1.8626451e-08) bones/41/rest = Transform3D(0.99991727, 0.012864309, -0.00015439918, -0.012864574, 0.999672, -0.022144107, -0.00013052007, 0.02214426, 0.9997548, 6.519258e-09, 0.06469142, 1.8626451e-08)
bones/41/enabled = true bones/41/enabled = true
bones/41/position = Vector3(6.519258e-09, 0.06469142, 1.8626451e-08) bones/41/position = Vector3(6.519258e-09, 0.06469142, 1.8626451e-08)
bones/41/rotation = Quaternion(0.004412254, 0.010155983, -0.9198821, 0.3920389) bones/41/rotation = Quaternion(0.008899972, 0.0065879845, -0.6005104, 0.7995404)
bones/41/scale = Vector3(1, 0.99999994, 1) bones/41/scale = Vector3(1, 0.99999994, 1)
bones/42/name = "LittleU.R" bones/42/name = "LittleU.R"
bones/42/parent = 29 bones/42/parent = 29
bones/42/rest = Transform3D(0.91784126, 0.18039082, 0.35359094, -0.15868118, 0.9832451, -0.08972006, -0.36385116, 0.026240546, 0.93108743, -0.036283698, 0.08284566, 0.04032454) bones/42/rest = Transform3D(0.91784126, 0.18039082, 0.35359094, -0.15868118, 0.9832451, -0.08972006, -0.36385116, 0.026240546, 0.93108743, -0.036283698, 0.08284566, 0.04032454)
bones/42/enabled = true bones/42/enabled = true
bones/42/position = Vector3(-0.036283698, 0.08284566, 0.04032454) bones/42/position = Vector3(-0.036283698, 0.08284566, 0.04032454)
bones/42/rotation = Quaternion(0.029618183, 0.1832459, -0.08660429, 0.978797) bones/42/rotation = Quaternion(0.029618138, 0.18324591, -0.08660426, 0.978797)
bones/42/scale = Vector3(1, 1.0000001, 1) bones/42/scale = Vector3(1, 1.0000001, 1)
bones/43/name = "LittleM.R" bones/43/name = "LittleM.R"
bones/43/parent = 42 bones/43/parent = 42
bones/43/rest = Transform3D(0.9267258, 0.3674547, 0.078461215, -0.35205156, 0.9221319, -0.16041426, -0.13129655, 0.12103769, 0.9839263, 4.5401976e-09, 0.061574332, 1.4901161e-08) bones/43/rest = Transform3D(0.9267258, 0.3674547, 0.078461215, -0.35205156, 0.9221319, -0.16041426, -0.13129655, 0.12103769, 0.9839263, 4.5401976e-09, 0.061574332, 1.4901161e-08)
bones/43/enabled = true bones/43/enabled = true
bones/43/position = Vector3(4.5401976e-09, 0.061574332, 1.4901161e-08) bones/43/position = Vector3(4.5401976e-09, 0.061574332, 1.4901161e-08)
bones/43/rotation = Quaternion(0.045283318, 0.07737079, -0.5511137, 0.8296004) bones/43/rotation = Quaternion(0.04652544, 0.07663028, -0.5376598, 0.83838236)
bones/43/scale = Vector3(0.9999999, 1.0000001, 0.99999994) bones/43/scale = Vector3(0.9999999, 1.0000001, 0.99999994)
bones/44/name = "LittleD.R" bones/44/name = "LittleD.R"
bones/44/parent = 43 bones/44/parent = 43
bones/44/rest = Transform3D(0.99519044, 0.09795644, 0.00071900914, -0.097956285, 0.99507964, 0.014866768, 0.0007408244, -0.014865696, 0.99988925, -2.6077032e-08, 0.035935488, 2.0489097e-08) bones/44/rest = Transform3D(0.99519044, 0.09795644, 0.00071900914, -0.097956285, 0.99507964, 0.014866768, 0.0007408244, -0.014865696, 0.99988925, -2.6077032e-08, 0.035935488, 2.0489097e-08)
bones/44/enabled = true bones/44/enabled = true
bones/44/position = Vector3(-2.6077032e-08, 0.035935488, 2.0489097e-08) bones/44/position = Vector3(-2.6077032e-08, 0.035935488, 2.0489097e-08)
bones/44/rotation = Quaternion(-0.0051725525, -0.005350945, -0.75170314, 0.65945977) bones/44/rotation = Quaternion(-0.005342348, -0.00518124, -0.7300394, 0.68336457)
bones/44/scale = Vector3(1, 0.99999994, 1) bones/44/scale = Vector3(1, 0.99999994, 1)
bones/45/name = "ThumbCtrl.R" bones/45/name = "ThumbCtrl.R"
bones/45/parent = 29 bones/45/parent = 29
bones/45/rest = Transform3D(0.97710997, 0.21273556, -3.141077e-07, -0.21223329, 0.9748031, 0.06867511, 0.014609943, -0.06710306, 0.9976392, 0.0045400467, 0.06477455, -0.046769787) bones/45/rest = Transform3D(0.97710997, 0.21273556, -3.141077e-07, -0.21223329, 0.9748031, 0.06867511, 0.014609943, -0.06710306, 0.9976392, 0.0045400467, 0.06477455, -0.046769787)
bones/45/enabled = true bones/45/enabled = true
bones/45/position = Vector3(0.0045400467, 0.06477455, -0.046769787) bones/45/position = Vector3(0.0045400467, 0.06477455, -0.046769787)
bones/45/rotation = Quaternion(-0.032949682, -0.009735426, -0.28318176, 0.95845073) bones/45/rotation = Quaternion(-0.03416064, -0.0036758187, -0.10691858, 0.993674)
bones/45/scale = Vector3(1.0000001, 1.0000001, 1.0000001) bones/45/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/46/name = "IndexCtrl.R" bones/46/name = "IndexCtrl.R"
bones/46/parent = 29 bones/46/parent = 29
bones/46/rest = Transform3D(0.9800801, 0.1962692, 0.030353911, -0.19836746, 0.9599855, 0.1976822, 0.009659619, -0.19976562, 0.9797961, -0.04529639, 0.07181837, -0.036155567) bones/46/rest = Transform3D(0.9800801, 0.1962692, 0.030353911, -0.19836746, 0.9599855, 0.1976822, 0.009659619, -0.19976562, 0.9797961, -0.04529639, 0.07181837, -0.036155567)
bones/46/enabled = true bones/46/enabled = true
bones/46/position = Vector3(-0.04529639, 0.07181837, -0.036155567) bones/46/position = Vector3(-0.04529639, 0.07181837, -0.036155567)
bones/46/rotation = Quaternion(-0.100372516, 0.005226184, -0.09966261, 0.98993206) bones/46/rotation = Quaternion(-0.100372516, 0.0052261977, -0.09966259, 0.98993206)
bones/46/scale = Vector3(1, 1, 1) bones/46/scale = Vector3(1, 1, 1)
bones/47/name = "MiddleCtrl.R" bones/47/name = "MiddleCtrl.R"
bones/47/parent = 29 bones/47/parent = 29
bones/47/rest = Transform3D(0.9957891, 0.05825713, 0.07078278, -0.06539661, 0.9925152, 0.103134215, -0.06424469, -0.10732887, 0.9921457, -0.04237805, 0.07765788, -0.011263043) bones/47/rest = Transform3D(0.9957891, 0.05825713, 0.07078278, -0.06539661, 0.9925152, 0.103134215, -0.06424469, -0.10732887, 0.9921457, -0.04237805, 0.07765788, -0.011263043)
bones/47/enabled = true bones/47/enabled = true
bones/47/position = Vector3(-0.04237805, 0.07765788, -0.011263043) bones/47/position = Vector3(-0.04237805, 0.07765788, -0.011263043)
bones/47/rotation = Quaternion(-0.052744824, 0.03383967, -0.030989263, 0.9975533) bones/47/rotation = Quaternion(-0.052744865, 0.033839665, -0.030989254, 0.9975533)
bones/47/scale = Vector3(1, 0.9999999, 1) bones/47/scale = Vector3(1, 0.9999999, 1)
bones/48/name = "RingCtrl.R" bones/48/name = "RingCtrl.R"
bones/48/parent = 29 bones/48/parent = 29
bones/48/rest = Transform3D(0.97040546, -0.038884338, 0.23833002, 0.023668593, 0.9975139, 0.06637658, -0.24031854, -0.058771256, 0.9689132, -0.033461034, 0.07149337, 0.017992346) bones/48/rest = Transform3D(0.97040546, -0.038884338, 0.23833002, 0.023668593, 0.9975139, 0.06637658, -0.24031854, -0.058771256, 0.9689132, -0.033461034, 0.07149337, 0.017992346)
bones/48/enabled = true bones/48/enabled = true
bones/48/position = Vector3(-0.033461034, 0.07149337, 0.017992346) bones/48/position = Vector3(-0.033461034, 0.07149337, 0.017992346)
bones/48/rotation = Quaternion(-0.03153697, 0.120618366, 0.0157632, 0.99207276) bones/48/rotation = Quaternion(-0.031536963, 0.120618366, 0.015763193, 0.99207276)
bones/48/scale = Vector3(1, 1, 0.9999999) bones/48/scale = Vector3(1, 1, 0.9999999)
bones/49/name = "LittleCtrl.R" bones/49/name = "LittleCtrl.R"
bones/49/parent = 29 bones/49/parent = 29
bones/49/rest = Transform3D(0.91784126, 0.18039085, 0.353591, -0.15868121, 0.9832451, -0.08972009, -0.36385122, 0.026240563, 0.93108743, -0.036283698, 0.08284567, 0.04032453) bones/49/rest = Transform3D(0.91784126, 0.18039085, 0.353591, -0.15868121, 0.9832451, -0.08972009, -0.36385122, 0.026240563, 0.93108743, -0.036283698, 0.08284567, 0.04032453)
bones/49/enabled = true bones/49/enabled = true
bones/49/position = Vector3(-0.036283698, 0.08284567, 0.04032453) bones/49/position = Vector3(-0.036283698, 0.08284567, 0.04032453)
bones/49/rotation = Quaternion(0.029618176, 0.1832459, -0.08660432, 0.9787969) bones/49/rotation = Quaternion(0.029618144, 0.1832459, -0.0866043, 0.9787969)
bones/49/scale = Vector3(1, 1.0000001, 1) bones/49/scale = Vector3(1, 1.0000001, 1)
bones/50/name = "ArmPole.R" bones/50/name = "ArmPole.R"
bones/50/parent = 0 bones/50/parent = 0
bones/50/rest = Transform3D(-1, 0, 3.8941437e-07, 0, 1, 0, -3.8941437e-07, 0, -1, -0.35926044, 0.3746208, -0.29998556) bones/50/rest = Transform3D(-1, 0, 3.8941437e-07, 0, 1, 0, -3.8941437e-07, 0, -1, -0.35926044, 0.3746208, -0.29998556)
bones/50/enabled = true bones/50/enabled = true
bones/50/position = Vector3(-0.35926044, 0.3746208, -0.29998556) bones/50/position = Vector3(-0.50106835, 0.038118243, -0.18320106)
bones/50/rotation = Quaternion(0, 1, 0, 1.9470718e-07) bones/50/rotation = Quaternion(0, 1, 0, 1.9470718e-07)
bones/50/scale = Vector3(1, 1, 1) bones/50/scale = Vector3(1, 1, 1)
bones/51/name = "ArmCtrl.R" bones/51/name = "ArmCtrl.R"
bones/51/parent = 0 bones/51/parent = 0
bones/51/rest = Transform3D(0.94635737, -0.23162138, -0.2253216, -0.22532392, -0.9728065, 0.05364829, -0.23162167, -1.0385237e-07, -0.9728063, -0.26421803, 0.77379894, -6.9123985e-08) bones/51/rest = Transform3D(0.94635737, -0.23162138, -0.2253216, -0.22532392, -0.9728065, 0.05364829, -0.23162167, -1.0385237e-07, -0.9728063, -0.26421803, 0.77379894, -6.9123985e-08)
bones/51/enabled = true bones/51/enabled = true
bones/51/position = Vector3(-0.25017977, 0.5609948, -0.0606654) bones/51/position = Vector3(-0.26421806, 0.77379906, -5.8168844e-08)
bones/51/rotation = Quaternion(0.9864031, -0.11581065, -0.115810156, -0.013596978) bones/51/rotation = Quaternion(0.9864031, -0.11581065, -0.115810156, -0.013596978)
bones/51/scale = Vector3(1.0000058, 1.0000005, 1) bones/51/scale = Vector3(1.0000058, 1.0000005, 1)
bones/52/name = "WristCtrl.R" bones/52/name = "WristCtrl.R"
bones/52/parent = 0 bones/52/parent = 0
bones/52/rest = Transform3D(0.9998686, -1.920822e-09, 0.016210958, -0.0011133328, -0.9976389, 0.068669416, 0.016172592, -0.06867806, -0.9975133, -0.4638072, -0.017174125, -0.022513377) bones/52/rest = Transform3D(0.9998686, -1.920822e-09, 0.016210958, -0.0011133328, -0.9976389, 0.068669416, 0.016172592, -0.06867806, -0.9975133, -0.4638072, -0.017174125, -0.022513377)
bones/52/enabled = true bones/52/enabled = true
bones/52/position = Vector3(-0.72660184, 0.34166104, 0.43067294) bones/52/position = Vector3(-0.4992833, 0.063198194, 0.25505123)
bones/52/rotation = Quaternion(0.72577125, 0.52325475, -0.056364454, 0.4430391) bones/52/rotation = Quaternion(0.9634464, -0.0027018473, 0.0076421746, 0.26777864)
bones/52/scale = Vector3(0.99999994, 1, 1.0000055) bones/52/scale = Vector3(0.99999994, 1, 1.0000055)
bones/53/name = "neutral_bone" bones/53/name = "neutral_bone"
bones/53/parent = -1 bones/53/parent = -1
@ -8518,7 +8518,7 @@ mesh = SubResource("ArrayMesh_k2oqm")
skin = SubResource("Skin_7i6yw") skin = SubResource("Skin_7i6yw")
[node name="Knife" type="MeshInstance3D" parent="Camera3D/molikman_hands"] [node name="Knife" type="MeshInstance3D" parent="Camera3D/molikman_hands"]
transform = Transform3D(0.44349924, -0.24581784, -0.24349186, 1.6763806e-08, 0.3958524, -0.3996338, 0.34599808, 0.3150885, 0.3121071, -0.5997052, 0.41665718, 0.45029944) transform = Transform3D(0.39448777, -0.03612302, -0.39935043, -0.32588214, 0.2975342, -0.3488273, 0.23363753, 0.4759987, 0.18773648, 0.028825827, 0.36956742, -0.17253295)
mesh = SubResource("ArrayMesh_3xmvl") mesh = SubResource("ArrayMesh_3xmvl")
skeleton = NodePath("") skeleton = NodePath("")
@ -8559,29 +8559,29 @@ bones/0/name = "DownCasing"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(1, -3.1337524e-16, -6.436688e-14, -6.436689e-14, -0.009737134, -0.99995255, -3.1338864e-16, 0.99995255, -0.009737134, -1.376031e-17, -0.061970927, -0.35584867) bones/0/rest = Transform3D(1, -3.1337524e-16, -6.436688e-14, -6.436689e-14, -0.009737134, -0.99995255, -3.1338864e-16, 0.99995255, -0.009737134, -1.376031e-17, -0.061970927, -0.35584867)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(-1.376031e-17, -0.061970927, -0.35584867) bones/0/position = Vector3(-1.1928003e-07, 0.12658781, 1.0104566)
bones/0/rotation = Quaternion(0.710541, -2.2757397e-14, -2.2757402e-14, 0.7036558) bones/0/rotation = Quaternion(4.2351576e-08, 0.71054107, -0.7036557, 4.1941128e-08)
bones/0/scale = Vector3(1, 0.99999994, 0.99999994) bones/0/scale = Vector3(1, 0.99999994, 0.99999994)
bones/1/name = "UpCasing" bones/1/name = "UpCasing"
bones/1/parent = 0 bones/1/parent = 0
bones/1/rest = Transform3D(1, 3.0177497e-16, 2.1433547e-14, -2.0314211e-16, 0.99998933, -0.0046016485, -2.143471e-14, 0.0046016485, 0.99998933, -4.4210334e-15, -0.0037285234, -0.06914721) bones/1/rest = Transform3D(1, 3.0177497e-16, 2.1433547e-14, -2.0314211e-16, 0.99998933, -0.0046016485, -2.143471e-14, 0.0046016485, 0.99998933, -4.4210334e-15, -0.0037285234, -0.06914721)
bones/1/enabled = true bones/1/enabled = true
bones/1/position = Vector3(-4.4210334e-15, -0.0037285234, -0.06914721) bones/1/position = Vector3(-4.4210334e-15, -0.0037285234, -0.06914721)
bones/1/rotation = Quaternion(0.0023008306, 1.0717094e-14, -1.262296e-16, 0.9999974) bones/1/rotation = Quaternion(0.0023008303, 1.0703215e-14, -1.261531e-16, 0.9999974)
bones/1/scale = Vector3(1, 0.9999999, 0.9999999) bones/1/scale = Vector3(1, 0.9999999, 0.9999999)
bones/2/name = "Lock.L" bones/2/name = "Lock.L"
bones/2/parent = 1 bones/2/parent = 1
bones/2/rest = Transform3D(1, -2.2826183e-13, 4.7683716e-06, 4.768358e-06, -0.0023846624, -0.99999714, 1.1371185e-08, 0.99999714, -0.0023846624, 0.40466008, 0.74391246, -0.04321898) bones/2/rest = Transform3D(1, -2.2826183e-13, 4.7683716e-06, 4.768358e-06, -0.0023846624, -0.99999714, 1.1371185e-08, 0.99999714, -0.0023846624, 0.40466008, 0.74391246, -0.04321898)
bones/2/enabled = true bones/2/enabled = true
bones/2/position = Vector3(0.40466008, 0.74391246, -0.04321898) bones/2/position = Vector3(0.40466008, 0.74391246, -0.04321898)
bones/2/rotation = Quaternion(0.7079494, 1.6838627e-06, 1.6878829e-06, 0.7062632) bones/2/rotation = Quaternion(0.7079494, 1.6838625e-06, 1.6878829e-06, 0.7062632)
bones/2/scale = Vector3(1, 0.99999994, 0.99999994) bones/2/scale = Vector3(1, 0.99999994, 0.99999994)
bones/3/name = "Lock.R" bones/3/name = "Lock.R"
bones/3/parent = 1 bones/3/parent = 1
bones/3/rest = Transform3D(1, -2.2826183e-13, 4.7683716e-06, 4.768358e-06, -0.0023846624, -0.99999714, 1.1371185e-08, 0.99999714, -0.0023846624, -0.4074956, 0.74391246, -0.04321898) bones/3/rest = Transform3D(1, -2.2826183e-13, 4.7683716e-06, 4.768358e-06, -0.0023846624, -0.99999714, 1.1371185e-08, 0.99999714, -0.0023846624, -0.4074956, 0.74391246, -0.04321898)
bones/3/enabled = true bones/3/enabled = true
bones/3/position = Vector3(-0.4074956, 0.74391246, -0.04321898) bones/3/position = Vector3(-0.4074956, 0.74391246, -0.04321898)
bones/3/rotation = Quaternion(0.7079494, 1.6838627e-06, 1.6878829e-06, 0.7062632) bones/3/rotation = Quaternion(0.7079494, 1.6838625e-06, 1.6878829e-06, 0.7062632)
bones/3/scale = Vector3(1, 0.99999994, 0.99999994) bones/3/scale = Vector3(1, 0.99999994, 0.99999994)
[node name="Case" type="MeshInstance3D" parent="Camera3D/molikman_hands/Armature/Skeleton3D"] [node name="Case" type="MeshInstance3D" parent="Camera3D/molikman_hands/Armature/Skeleton3D"]

View file

@ -1,49 +0,0 @@
[gd_scene load_steps=8 format=3 uid="uid://cheu6vds21er7"]
[ext_resource type="Script" uid="uid://t5jjqwnkxgvo" path="res://scripts/smoke_grenade.gd" id="1_acmqr"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_acmqr"]
bounce = 0.5
[sub_resource type="CapsuleMesh" id="CapsuleMesh_vb5ru"]
radius = 0.1
height = 0.5
[sub_resource type="FastNoiseLite" id="FastNoiseLite_acmqr"]
frequency = 0.1141
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_rx0m8"]
width = 128
height = 128
depth = 128
noise = SubResource("FastNoiseLite_acmqr")
[sub_resource type="FogMaterial" id="FogMaterial_rx0m8"]
resource_local_to_scene = true
density = 8.0
density_texture = SubResource("NoiseTexture3D_rx0m8")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_acmqr"]
radius = 0.1
height = 0.5
[node name="Smoke" type="RigidBody3D" node_paths=PackedStringArray("fog")]
physics_material_override = SubResource("PhysicsMaterial_acmqr")
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_acmqr")
radius = 10.0
fog = NodePath("FogVolume")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_vb5ru")
[node name="FogVolume" type="FogVolume" parent="."]
size = Vector3(0, 0, 0)
shape = 0
material = SubResource("FogMaterial_rx0m8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_acmqr")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://ckjabjcvgki6n"] [gd_scene load_steps=2 format=3 uid="uid://ckjabjcvgki6n"]
[ext_resource type="Script" uid="uid://cikw7fcykkpd5" path="res://scripts/player/spectator.gd" id="1_jjbhc"] [ext_resource type="Script" uid="uid://cikw7fcykkpd5" path="res://systems/player/spectator.gd" id="1_jjbhc"]
[node name="Spectator" type="Camera3D"] [node name="Spectator" type="Camera3D"]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0) transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://b6qahd6q60js7"] [gd_scene load_steps=5 format=3 uid="uid://b6qahd6q60js7"]
[ext_resource type="Script" uid="uid://y1s64ppporww" path="res://scripts/weapon_system/molikman/molik/molik.gd" id="1_aqokr"] [ext_resource type="Script" uid="uid://y1s64ppporww" path="res://weapons/molikman/molik/molik.gd" id="1_aqokr"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_aqokr"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_aqokr"]
bounce = 0.53 bounce = 0.53

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://c5q7e5dj86187"] [gd_scene load_steps=5 format=3 uid="uid://c5q7e5dj86187"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_e53aq"] [ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_e53aq"]
[ext_resource type="Script" uid="uid://js2rkse5mka0" path="res://scripts/weapon_system/molikman/molik/intro_state.gd" id="2_8q75j"] [ext_resource type="Script" uid="uid://js2rkse5mka0" path="res://weapons/molikman/molik/intro_state.gd" id="2_8q75j"]
[ext_resource type="Script" uid="uid://cnre3f01a2n88" path="res://scripts/weapon_system/molikman/molik/idle_state.gd" id="3_p1i4u"] [ext_resource type="Script" uid="uid://cnre3f01a2n88" path="res://weapons/molikman/molik/idle_state.gd" id="3_p1i4u"]
[ext_resource type="Script" uid="uid://b6eio68csxw7v" path="res://scripts/weapon_system/molikman/molik/throw.gd" id="4_1la3w"] [ext_resource type="Script" uid="uid://b6eio68csxw7v" path="res://weapons/molikman/molik/throw.gd" id="4_1la3w"]
[node name="MolikmanMolik" type="Node" node_paths=PackedStringArray("enter_state")] [node name="MolikmanMolik" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_e53aq") script = ExtResource("1_e53aq")

View file

@ -1,6 +0,0 @@
extends Resource
@export var internal_id: StringName
@export var immediate: bool
@export var max_uses: int
@export var cost: int

View file

@ -1 +0,0 @@
uid://cwn6swbl3bcqw

View file

@ -1,7 +0,0 @@
extends Node
func _ready() -> void:
Lobby.lobby_joined.connect(on_lobby_joined)
func on_lobby_joined() -> void:
$StartButton.hide()

View file

@ -1 +0,0 @@
uid://2uyxkfmbbims

View file

@ -1,7 +0,0 @@
extends Node
func _ready() -> void:
if not multiplayer.is_server():
return
Lobby.add_loaded_player(multiplayer.get_unique_id())

View file

@ -1 +0,0 @@
uid://bdxy621fthtrv

View file

@ -1,44 +0,0 @@
extends MultiplayerSpawner
func _ready() -> void:
spawn_function = request_spawn
Session.dynamic_objects_spawner = self
func request_spawn(data: Variant) -> Node:
if data.has("type") == false or data.has("spawn_name") == false:
return Node.new()
match data.type:
"weapon":
var weapon: DroppableWeapon = Registry.weapons[data.spawn_name].dropped_scene.instantiate()
weapon.apply_central_impulse(data.impulse)
weapon.weapon.ammo = data.ammo
weapon.weapon.remaining_ammo = data.remaining_ammo
weapon.slot = Registry.weapons[data.spawn_name].slot
for key in data.keys():
if key == "impulse" or key == "ammo" or key == "remaining_ammo":
continue
weapon.set(key,data[key])
return weapon
"projectile":
var projectile: RigidBody3D = Registry.spawnable_objects[data.spawn_name].instantiate()
projectile.apply_central_impulse(data.impulse)
for key in data.keys():
if key == "impulse":
continue
projectile.set(key,data[key])
return projectile
"object":
var object: Node3D = Registry.spawnable_objects[data.spawn_name].instantiate()
for key in data.keys():
object.set(key,data[key])
return object
_:
return Node.new()

View file

@ -1 +0,0 @@
uid://bqjv6l7hh0lix

View file

@ -1,11 +0,0 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -1 +0,0 @@
uid://cg0v1nmwuuoej

View file

@ -1,11 +0,0 @@
extends Node
var spawnable_objects: Dictionary[StringName,PackedScene]
var weapons: Dictionary[StringName,WeaponResource]
func _ready() -> void:
for file in ResourceLoader.list_directory("res://weapons/"):
weapons[file.trim_suffix(".tres")] = load("res://weapons/"+ file)
for file in ResourceLoader.list_directory("res://spawnables/"):
spawnable_objects[file.trim_suffix(".tscn")] = load("res://spawnables/" + file)

View file

@ -1 +0,0 @@
uid://c7p8avavia4fp

View file

@ -1,14 +0,0 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

View file

@ -1 +0,0 @@
uid://bv2xmvpe4rjhq

View file

@ -25,7 +25,7 @@ func on_body_entered(body: Node3D):
"slot": body.slot "slot": body.slot
}) })
Session.despawn(body.get_path()) body.queue_free()
func start_temp_ignore(): func start_temp_ignore():
if disabled: if disabled:

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