Tewam spawner
This commit is contained in:
parent
938feb9b35
commit
2bfbfa5089
8 changed files with 126 additions and 67 deletions
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://cqrh2cc7m2i7f"]
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[gd_scene load_steps=8 format=3 uid="uid://cqrh2cc7m2i7f"]
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[ext_resource type="Environment" uid="uid://d0cfgtx2yxw13" path="res://environments/prototype_environment.tres" id="1_i6jab"]
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[ext_resource type="Environment" uid="uid://d0cfgtx2yxw13" path="res://environments/prototype_environment.tres" id="1_i6jab"]
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[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/player_spawner.gd" id="4_pi0y7"]
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[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/team_spawner.gd" id="4_pi0y7"]
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[ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/OrangeMat.tres" id="4_y6i55"]
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[ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/OrangeMat.tres" id="4_y6i55"]
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[ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/Bluemat.tres" id="5_bno23"]
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[ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/Bluemat.tres" id="5_bno23"]
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@ -98,12 +98,8 @@ polygon = PackedVector2Array(1.1265539, -0.16863012, -3.9689837, 4.1396155, -6.2
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depth = 2.64
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depth = 2.64
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material = ExtResource("5_bno23")
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material = ExtResource("5_bno23")
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[node name="Spawner" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5862943, 0)
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script = ExtResource("4_pi0y7")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("uid://dpsr6ug3pkb40", "uid://cheu6vds21er7")
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_spawnable_scenes = PackedStringArray("uid://dpsr6ug3pkb40", "uid://ckjabjcvgki6n")
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spawn_path = NodePath("..")
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spawn_path = NodePath("..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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@ -111,3 +107,20 @@ libraries = {
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&"": SubResource("AnimationLibrary_bno23")
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&"": SubResource("AnimationLibrary_bno23")
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}
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}
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autoplay = "main"
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autoplay = "main"
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[node name="DefenceSpawn" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.2367034, 0.5180037, -10.260834)
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script = ExtResource("4_pi0y7")
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spawn_radius = 10.0
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[node name="AttackSpawn" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -32.38732, 0.5180037, 8.271217)
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script = ExtResource("4_pi0y7")
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team = 1
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spawn_radius = 10.0
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[node name="SpectatorSpawn" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0165482, 17.832424, 2.9756432)
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script = ExtResource("4_pi0y7")
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team = 2
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spawn_radius = 10.0
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@ -37,45 +37,6 @@ properties/3/path = NodePath(".:hp")
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properties/3/spawn = true
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/3/replication_mode = 1
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[sub_resource type="Animation" id="Animation_oprun"]
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resource_name = "crouch"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CollisionShape3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape3D:shape:height")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [2.0, 1.5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)]
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}
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[sub_resource type="Animation" id="Animation_a8ls1"]
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[sub_resource type="Animation" id="Animation_a8ls1"]
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length = 0.001
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length = 0.001
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -115,6 +76,45 @@ tracks/2/keys = {
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"values": [Vector3(0, 2, 0)]
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"values": [Vector3(0, 2, 0)]
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}
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}
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[sub_resource type="Animation" id="Animation_oprun"]
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resource_name = "crouch"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CollisionShape3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape3D:shape:height")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [2.0, 1.5]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"]
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_data = {
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_data = {
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&"RESET": SubResource("Animation_a8ls1"),
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&"RESET": SubResource("Animation_a8ls1"),
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@ -1,15 +0,0 @@
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extends Node3D
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func _ready() -> void:
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if not multiplayer.is_server():
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return
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spawn_player(multiplayer.get_unique_id())
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for i in multiplayer.get_peers():
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spawn_player(i)
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func spawn_player(id) -> void:
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var player: PackedScene = load("res://scenes/player.tscn")
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var inst = player.instantiate()
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inst.name = str(id)
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get_tree().current_scene.add_child.call_deferred(inst,true)
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46
scripts/multiplayer/team_spawner.gd
Normal file
46
scripts/multiplayer/team_spawner.gd
Normal file
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@ -0,0 +1,46 @@
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extends Node3D
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@export var team: Session.TEAMS
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@export var spawn_radius: float
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func _ready() -> void:
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if not multiplayer.is_server():
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return
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match team:
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Session.TEAMS.ATTACK:
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for attacker in Lobby.attack_team:
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spawn_attacker(attacker)
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Session.TEAMS.DEFENCE:
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for defender in Lobby.defence_team:
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spawn_defender(defender)
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Session.TEAMS.SPECTATE:
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for specator in Lobby.specators_team:
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spawn_spectator(specator)
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func spawn_defender(id: int) -> void:
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var player: PackedScene = load("res://scenes/molikman.tscn")
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var inst: Player = player.instantiate()
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inst.name = str(id)
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inst.team = Session.TEAMS.DEFENCE
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deferred_setup.bind(inst).call_deferred()
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func spawn_attacker(id: int) -> void:
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var player: PackedScene = load("res://scenes/molikman.tscn")
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var inst: Player = player.instantiate()
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inst.name = str(id)
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inst.team = Session.TEAMS.ATTACK
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deferred_setup.bind(inst).call_deferred()
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func spawn_spectator(id: int) -> void:
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var spectator: PackedScene = load("res://scenes/spectator.tscn")
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var inst = spectator.instantiate()
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inst.name = str(id)
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deferred_setup.bind(inst).call_deferred()
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func deferred_setup(what: Node3D):
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get_tree().current_scene.add_child(what)
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var distance = randf_range(0,spawn_radius)
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var angle = randf_range(0,TAU)
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what.set_start_position.rpc_id(int(what.name),global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance)
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@ -18,7 +18,7 @@ const MAX_HP = 100
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get:
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get:
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return hp
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return hp
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@onready var TEMP_start_pos = global_position
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var TEMP_start_pos
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func _enter_tree() -> void:
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func _enter_tree() -> void:
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set_multiplayer_authority(str(name).to_int())
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set_multiplayer_authority(str(name).to_int())
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@ -32,3 +32,8 @@ func _physics_process(_delta: float) -> void:
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func die() -> void:
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func die() -> void:
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global_position = TEMP_start_pos
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global_position = TEMP_start_pos
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hp = MAX_HP
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hp = MAX_HP
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@rpc("any_peer","call_local","reliable")
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func set_start_position(start_position: Vector3):
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global_position = start_position
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TEMP_start_pos = global_position
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@ -12,15 +12,11 @@ var compensation_speed: float
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@export var compensation_time: float = 1.0
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@export var compensation_time: float = 1.0
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@export var compensation_delay: float = 0.5
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@export var compensation_delay: float = 0.5
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func _enter_tree() -> void:
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set_multiplayer_authority(get_parent().name.to_int())
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func _ready() -> void:
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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# Move to level controller when possible
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#Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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if not is_multiplayer_authority():
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if not is_multiplayer_authority():
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return
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return
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# Move to level controller when possible
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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current = true
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current = true
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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@ -3,6 +3,16 @@ extends Camera3D
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@export var SENSITIVITY = 0.02
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@export var SENSITIVITY = 0.02
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@export var SPEED = 10.0
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@export var SPEED = 10.0
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func _enter_tree() -> void:
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set_multiplayer_authority(int(name))
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func _ready() -> void:
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if not is_multiplayer_authority():
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return
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# Move to level controller when possible
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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current = true
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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var xz_plane = Input.get_vector("plr_strafe_l","plr_strafe_r","plr_forward","plr_back")
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var xz_plane = Input.get_vector("plr_strafe_l","plr_strafe_r","plr_forward","plr_back")
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var y = Input.get_axis("spc_down","spc_up")
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var y = Input.get_axis("spc_down","spc_up")
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@ -18,3 +28,7 @@ func rotate_camera(x,y) -> void:
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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rotate_camera(-event.relative.x * SENSITIVITY,-event.relative.y * SENSITIVITY)
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rotate_camera(-event.relative.x * SENSITIVITY,-event.relative.y * SENSITIVITY)
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@rpc("any_peer","call_local","reliable")
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func set_start_position(start_position: Vector3):
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global_position = start_position
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