bomb is now plantable

This commit is contained in:
Rendo 2025-12-07 14:43:06 +05:00
commit 2c7903e95d
3 changed files with 10 additions and 11 deletions

View file

@ -7,6 +7,6 @@ func enter() -> void:
func exit() -> void:
pass
func state_input(event: InputEvent) -> void:
if event.is_action("plr_bomb") and Session.is_on_site():
func use_begin() -> void:
if Session.is_on_site(machine.player.player_id):
transition.emit("Plant")

View file

@ -17,14 +17,13 @@ func on_animation_finished(animation: StringName):
return
if animation == machine.animation_prefix + "plant":
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name})
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site(machine.player.player_id).name})
machine.ammo -= 1
return_to_previous.emit()
func state_input(event: InputEvent) -> void:
func use_end() -> void:
if is_multiplayer_authority() == false:
return
if event.is_action_released("plr_bomb"):
transition.emit("Idle")
machine.player.get_node("PlantAudio").multiplayer_stop()
transition.emit("Idle")
machine.player.get_node("PlantAudio").multiplayer_stop()