bomb is now plantable

This commit is contained in:
Rendo 2025-12-07 14:43:06 +05:00
commit 2c7903e95d
3 changed files with 10 additions and 11 deletions

View file

@ -271,15 +271,15 @@ func stop_interact() -> void:
var id = multiplayer.get_remote_sender_id() var id = multiplayer.get_remote_sender_id()
player_stopped_interacting.emit(id) player_stopped_interacting.emit(id)
func is_on_site() -> bool: func is_on_site(id: int) -> bool:
for plant in plants: for plant in plants:
if plant.is_player_on_site(multiplayer.get_unique_id()): if plant.is_player_on_site(id):
return true return true
return false return false
func get_site() -> PlantSite: func get_site(id: int) -> PlantSite:
for plant in plants: for plant in plants:
if plant.is_player_on_site(multiplayer.get_unique_id()): if plant.is_player_on_site(id):
return plant return plant
return null return null

View file

@ -7,6 +7,6 @@ func enter() -> void:
func exit() -> void: func exit() -> void:
pass pass
func state_input(event: InputEvent) -> void: func use_begin() -> void:
if event.is_action("plr_bomb") and Session.is_on_site(): if Session.is_on_site(machine.player.player_id):
transition.emit("Plant") transition.emit("Plant")

View file

@ -17,14 +17,13 @@ func on_animation_finished(animation: StringName):
return return
if animation == machine.animation_prefix + "plant": if animation == machine.animation_prefix + "plant":
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name}) Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site(machine.player.player_id).name})
machine.ammo -= 1 machine.ammo -= 1
return_to_previous.emit() return_to_previous.emit()
func state_input(event: InputEvent) -> void: func use_end() -> void:
if is_multiplayer_authority() == false: if is_multiplayer_authority() == false:
return return
if event.is_action_released("plr_bomb"): transition.emit("Idle")
transition.emit("Idle") machine.player.get_node("PlantAudio").multiplayer_stop()
machine.player.get_node("PlantAudio").multiplayer_stop()