death multiplayer sync
This commit is contained in:
parent
6422ffb13c
commit
37a17878e4
5 changed files with 14 additions and 5 deletions
|
|
@ -12,8 +12,9 @@ Current plans:
|
||||||
^ Animation
|
^ Animation
|
||||||
^ In-game animation
|
^ In-game animation
|
||||||
^ Droppable
|
^ Droppable
|
||||||
Explosion after time
|
Defuse
|
||||||
Bomb site
|
^ Explosion after time
|
||||||
|
^ Bomb site
|
||||||
^ Weapon system's drop
|
^ Weapon system's drop
|
||||||
Molikman's abilities:
|
Molikman's abilities:
|
||||||
Molik
|
Molik
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1307683, 0)
|
||||||
replication_config = SubResource("SceneReplicationConfig_yh58y")
|
replication_config = SubResource("SceneReplicationConfig_yh58y")
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="."]
|
[node name="Timer" type="Timer" parent="."]
|
||||||
wait_time = 45.0
|
wait_time = 5.0
|
||||||
one_shot = true
|
one_shot = true
|
||||||
autostart = true
|
autostart = true
|
||||||
|
|
|
||||||
|
|
@ -97,4 +97,4 @@ func kill_site(site: StringName) -> void:
|
||||||
|
|
||||||
for body in plant_deadzones[site].get_overlapping_bodies():
|
for body in plant_deadzones[site].get_overlapping_bodies():
|
||||||
if body is Player:
|
if body is Player:
|
||||||
body.die()
|
body.kill_request.rpc()
|
||||||
|
|
|
||||||
|
|
@ -33,12 +33,19 @@ func _physics_process(_delta: float) -> void:
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
func die() -> void:
|
func die() -> void:
|
||||||
if not is_multiplayer_authority():
|
if (not is_multiplayer_authority()):
|
||||||
return
|
return
|
||||||
|
|
||||||
global_position = TEMP_start_pos
|
global_position = TEMP_start_pos
|
||||||
hp = MAX_HP
|
hp = MAX_HP
|
||||||
|
|
||||||
|
@rpc("any_peer","call_local","reliable")
|
||||||
|
func kill_request() -> void:
|
||||||
|
if multiplayer.get_remote_sender_id() != 1:
|
||||||
|
return
|
||||||
|
|
||||||
|
die()
|
||||||
|
|
||||||
@rpc("any_peer","call_local","reliable")
|
@rpc("any_peer","call_local","reliable")
|
||||||
func set_after_spawn(start_position: Vector3,new_team: int):
|
func set_after_spawn(start_position: Vector3,new_team: int):
|
||||||
global_position = start_position
|
global_position = start_position
|
||||||
|
|
|
||||||
|
|
@ -11,3 +11,4 @@ func on_timeout():
|
||||||
return
|
return
|
||||||
|
|
||||||
Session.kill_site(plant)
|
Session.kill_site(plant)
|
||||||
|
print("boom")
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue