Very bad implementation of shop and grenade
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parent
e9f4c6e5f8
commit
3868af29e3
13 changed files with 166 additions and 3 deletions
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@ -91,11 +91,11 @@ func sync_session_server(id: int):
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data.encode_u8(4,defenders_alive)
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data.encode_u8(5,round_state)
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sync_session_client.rpc_id(id,data)
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sync_session_client.rpc_id(id,data,player_data)
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late_player_connected.emit(id)
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@rpc("authority","call_remote","reliable")
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func sync_session_client(data: PackedByteArray):
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func sync_session_client(data: PackedByteArray,players_data_sent: Dictionary[int,Dictionary]):
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if not is_server_request():
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return
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@ -106,7 +106,36 @@ func sync_session_client(data: PackedByteArray):
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defenders_alive = data.decode_u8(4)
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round_state = data.decode_u8(5) as ROUND_STATES
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session_started.emit()
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player_data = players_data_sent
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func send_session_data():
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if multiplayer.is_server() == false or session_started_flag == false:
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return
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var data: PackedByteArray
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data.resize(6)
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data.encode_u8(0,current_round)
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data.encode_u8(1,attacker_score)
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data.encode_u8(2,defender_score)
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data.encode_u8(3,attackers_alive)
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data.encode_u8(4,defenders_alive)
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data.encode_u8(5,round_state)
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recieve_session_data.rpc(data,player_data)
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@rpc("authority","call_remote","unreliable")
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func recieve_session_data(data: PackedByteArray,players_data_sent: Dictionary[int,Dictionary]):
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if not is_server_request():
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return
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current_round = data.decode_u8(0)
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attacker_score = data.decode_u8(1)
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defender_score = data.decode_u8(2)
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attackers_alive = data.decode_u8(3)
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defenders_alive = data.decode_u8(4)
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round_state = data.decode_u8(5) as ROUND_STATES
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session_started.emit()
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player_data = players_data_sent
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func _process(_delta: float) -> void:
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if multiplayer.is_server() == false or not session_started:
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@ -121,6 +150,7 @@ func _process(_delta: float) -> void:
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_:
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reference_round_time = 0
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update_clock.rpc(reference_round_time)
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send_session_data()
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@rpc("authority","call_remote","unreliable")
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func update_clock(time: float):
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