Round system

This commit is contained in:
Rendo 2025-11-29 23:46:16 +05:00
commit 3df8247a84
32 changed files with 573 additions and 123 deletions

View file

@ -4,7 +4,8 @@ var plant: StringName
func _ready() -> void:
if multiplayer.is_server():
$Timer.timeout.connect(on_timeout)
Session.bomb_timer.timeout.connect(on_timeout)
Session.begin_bomb_stage()
func on_timeout():
if multiplayer.is_server() == false:

View file

@ -12,6 +12,8 @@ func exit():
machine.speed_modifier = 1.0
func on_animation_finished(animation: StringName):
if is_multiplayer_authority() == false:
return
if animation == machine.animation_prefix + "plant":
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name})
@ -20,5 +22,7 @@ func on_animation_finished(animation: StringName):
return_to_previous.emit()
func state_input(event: InputEvent) -> void:
if is_multiplayer_authority() == false:
return
if event.is_action_released("plr_bomb"):
transition.emit("Idle")