Smoke effect and animations revamp
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d752dd17dc
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4c3e35d1fc
20 changed files with 106 additions and 29 deletions
27
materials/fire_wall.tres
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27
materials/fire_wall.tres
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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://bw3uex67yy8e7"]
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[ext_resource type="Shader" uid="uid://dr0p2owhwp4i" path="res://shaders/firewall.gdshader" id="1_i6b38"]
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[sub_resource type="Gradient" id="Gradient_i6b38"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.0056179776, 0.24719101, 0.4550562)
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colors = PackedColorArray(1, 0, 0, 1, 1, 0.38039216, 0, 1, 1, 0.77357376, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_qwxnu"]
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gradient = SubResource("Gradient_i6b38")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_i6b38"]
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noise_type = 2
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cellular_jitter = 2.405
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qwxnu"]
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width = 1280
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noise = SubResource("FastNoiseLite_i6b38")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_i6b38")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_qwxnu")
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shader_parameter/fire_gradient = SubResource("GradientTexture1D_qwxnu")
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shader_parameter/height = 0.16999999620016
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