This commit is contained in:
Rendo 2025-11-30 22:18:02 +05:00
commit 6b5e768faf
15 changed files with 4250 additions and 2343 deletions

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@ -256,6 +256,7 @@ func shoot_internal(id:int , damage: int, distance: float) -> void:
ray.collision_mask |= ATTACK_LAYER | DEFENCE_LAYER
var collision = space.intersect_ray(ray)
if collision != {} and collision["collider"] is Player:
collision["collider"].take_damage.rpc_id(int(collision["collider"].name),damage)

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@ -0,0 +1,31 @@
extends WeaponState
@export var damage: int
var end_it: bool = true
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "attack")
attack()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
end_it = false
func attack() -> void:
if is_multiplayer_authority():
Session.shoot(damage,1.5)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "attack":
if end_it:
transition.emit("Idle")
else:
attack()
machine.animation_player.play(machine.animation_prefix + "attack")
func use_begin() -> void:
end_it = false
func use_end() -> void:
end_it = true

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@ -0,0 +1 @@
uid://d0r2fu21ei4hy

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@ -0,0 +1,19 @@
extends WeaponState
@export var damage: int
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "heavy_attack")
machine.animation_player.animation_finished.connect(on_animation_finished)
attack()
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func attack() -> void:
if is_multiplayer_authority():
Session.shoot(damage,1.5)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "heavy_attack":
transition.emit("Idle")

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@ -0,0 +1 @@
uid://ctx2rjjs48nrc

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@ -0,0 +1,13 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "idle")
func exit() -> void:
pass
func use_begin() -> void:
transition.emit("Attack")
func alternate_state() -> void:
transition.emit("HeavyAttack")

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@ -0,0 +1 @@
uid://cn6wyj4v5xeej

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@ -0,0 +1,12 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")

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@ -0,0 +1 @@
uid://dhmgd83rhjtyq