Defenders spawn small improvement
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7 changed files with 10 additions and 29 deletions
2
.gitignore
vendored
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.gitignore
vendored
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@ -1,4 +1,4 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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export/
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exports/
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31
TODO_LIST
31
TODO_LIST
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@ -1,34 +1,19 @@
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^ - completed
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Current plans:
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^ Add world model
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^ Separate Viewmodel
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^ Hide view from players and world from player
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^ Rework player states
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^ Player teams
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^ Team spawns
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Different damage based on body part
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Bomb:
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^ Animation
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^ In-game animation
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^ Droppable
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Defuse
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^ Explosion after time
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^ Bomb site
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^ Weapon system's drop
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Gameplay HUD
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Knife:
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Behaviour
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Model
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Animation
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Audio system:
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Gameplay HUD:
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Weapon display
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Ability display
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Molikman's abilities:
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Molik
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Flashbang
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Wall smoke
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Kamikadze?
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Think of something better
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Round system:
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Timer
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Phases:
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Pre-round
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Round
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Post-round
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Win conditions
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Score
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@ -1,4 +0,0 @@
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#!/bin/sh
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printf '\033c\033]0;%s\a' Chelimbalo
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base_path="$(dirname "$(realpath "$0")")"
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"$base_path/Chelimbalo.x86_64" "$@"
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@ -244,7 +244,7 @@ script = ExtResource("11_02ic3")
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exlusion_list = [NodePath("DefenceSpawn"), NodePath("AttackSpawn"), NodePath("SpectatorSpawn"), NodePath("MultiplayerSpawner")]
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[node name="DefenceSpawn" type="Marker3D" parent="PlayersContainer"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, 9.210396)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, -11.271502)
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script = ExtResource("4_pi0y7")
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spawn_radius = 10.0
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