Defenders spawn small improvement

This commit is contained in:
Rendo 2025-11-30 18:15:07 +05:00
commit 83839459ff
7 changed files with 10 additions and 29 deletions

2
.gitignore vendored
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@ -1,4 +1,4 @@
# Godot 4+ specific ignores
.godot/
/android/
export/
exports/

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^ - completed
Current plans:
^ Add world model
^ Separate Viewmodel
^ Hide view from players and world from player
^ Rework player states
^ Player teams
^ Team spawns
Different damage based on body part
Bomb:
^ Animation
^ In-game animation
^ Droppable
Defuse
^ Explosion after time
^ Bomb site
^ Weapon system's drop
Gameplay HUD
Knife:
Behaviour
Model
Animation
Audio system:
Gameplay HUD:
Weapon display
Ability display
Molikman's abilities:
Molik
Flashbang
Wall smoke
Kamikadze?
Think of something better
Round system:
Timer
Phases:
Pre-round
Round
Post-round
Win conditions
Score

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#!/bin/sh
printf '\033c\033]0;%s\a' Chelimbalo
base_path="$(dirname "$(realpath "$0")")"
"$base_path/Chelimbalo.x86_64" "$@"

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@ -244,7 +244,7 @@ script = ExtResource("11_02ic3")
exlusion_list = [NodePath("DefenceSpawn"), NodePath("AttackSpawn"), NodePath("SpectatorSpawn"), NodePath("MultiplayerSpawner")]
[node name="DefenceSpawn" type="Marker3D" parent="PlayersContainer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, 9.210396)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 37.170197, 0.5180037, -11.271502)
script = ExtResource("4_pi0y7")
spawn_radius = 10.0