depleted ammo destruction

This commit is contained in:
Rendo 2025-11-29 00:55:07 +05:00
commit 900502ec8a
12 changed files with 68 additions and 2068 deletions

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@ -0,0 +1,12 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"idle")
func exit() -> void:
pass
func state_input(event: InputEvent) -> void:
if event.is_action("plr_bomb"):
transition.emit("Plant")

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@ -0,0 +1 @@
uid://cx7j3kr1laq3s

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@ -0,0 +1,12 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")

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@ -0,0 +1 @@
uid://dmyir46aricwi

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@ -21,5 +21,4 @@ func on_animation_finished(animation: StringName):
func state_input(event: InputEvent) -> void:
if event.is_action_released("plr_bomb"):
return_to_previous.emit()
transition.emit("Idle")