Chelimbalo/scripts/weapon_system/molikman/molik/molik.gd

12 lines
345 B
GDScript

extends RigidBody3D
var contacts: int = 0
func _on_body_entered(body: Node) -> void:
contacts += 1
if contacts > 2:
var grenade = load("res://scenes/projectiles/molikman/molikman_molotov_fire.tscn").instantiate()
Session.dynamic_objects_spawner.get_parent().add_child(grenade)
grenade.global_position = global_position
queue_free()