Chelimbalo/scripts/weapon_system/bomb/bomb_state.gd
2025-11-27 14:55:33 +05:00

17 lines
519 B
GDScript

extends WeaponState
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "plant":
return_to_previous.emit()
func state_input(event: InputEvent) -> void:
if event.is_action_released("plr_bomb"):
return_to_previous.emit()