11 lines
426 B
GDScript
11 lines
426 B
GDScript
extends Node
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var spawnable_objects: Dictionary[StringName,PackedScene]
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var weapons: Dictionary[StringName,WeaponResource]
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func _ready() -> void:
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for file in ResourceLoader.list_directory("res://weapons/"):
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weapons[file.trim_suffix(".tres")] = load("res://weapons/"+ file)
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for file in ResourceLoader.list_directory("res://spawnables/"):
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spawnable_objects[file.trim_suffix(".tscn")] = load("res://spawnables/" + file)
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