Name refactor

This commit is contained in:
Rendo 2025-10-11 13:29:41 +05:00
commit e1cdf38dfb
21 changed files with 44 additions and 40 deletions

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@ -1,9 +1,2 @@
## Global class for runtime
extends Node
func _ready() -> void:
get_tree().scene_changed.connect(cleanup_runtime_cache)
func cleanup_runtime_cache():
build_zones.clear()
var build_zones : Array[BuildZone]

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@ -1 +1,12 @@
## Global class for player in-game data
extends Node
func _ready() -> void:
get_tree().scene_changed.connect(cleanup_runtime_cache)
## Method to cleanup all data that will be nulled
func cleanup_runtime_cache():
build_zones.clear()
var build_zones : Array[PlacementZone]