Name refactor
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21 changed files with 44 additions and 40 deletions
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## Global class for runtime
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extends Node
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func _ready() -> void:
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get_tree().scene_changed.connect(cleanup_runtime_cache)
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func cleanup_runtime_cache():
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build_zones.clear()
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var build_zones : Array[BuildZone]
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## Global class for player in-game data
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extends Node
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func _ready() -> void:
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get_tree().scene_changed.connect(cleanup_runtime_cache)
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## Method to cleanup all data that will be nulled
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func cleanup_runtime_cache():
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build_zones.clear()
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var build_zones : Array[PlacementZone]
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