Name refactor

This commit is contained in:
Rendo 2025-10-11 13:29:41 +05:00
commit e1cdf38dfb
21 changed files with 44 additions and 40 deletions

View file

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extends Node2D
var held_construction : Structure
func _ready() -> void:
GuiEventBus.construction_selected.connect(on_construction_selected)
func _input(event: InputEvent) -> void:
if held_construction == null:
return
if event.is_action_pressed("plc_place"):
var zone = try_get_zone(held_construction.global_position)
if zone == null:
held_construction.queue_free()
else:
if held_construction.try_place(zone):
held_construction = null
if event.is_action_pressed("plc_cancel"):
held_construction.queue_free()
func on_construction_selected(constructible : Prototype):
if held_construction:
held_construction.queue_free()
held_construction = constructible.scene.instantiate()
add_child(held_construction)
func _process(_delta: float) -> void:
if held_construction == null:
return
var mouse_pos = get_global_mouse_position()
var zone = try_get_zone(mouse_pos)
if zone and held_construction.can_be_placed(zone):
global_position = zone.get_placement_position(mouse_pos)
else:
global_position = mouse_pos
func try_get_zone(point : Vector2) -> PlacementZone:
for zone in RuntimePlayerData.build_zones:
if zone.is_global_point_in_zone(point):
return zone
return null