Name refactor

This commit is contained in:
Rendo 2025-10-11 13:29:41 +05:00
commit e1cdf38dfb
21 changed files with 44 additions and 40 deletions

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="Constructible" load_steps=5 format=3 uid="uid://dj524jjal1f0n"]
[gd_resource type="Resource" script_class="Prototype" load_steps=5 format=3 uid="uid://dj524jjal1f0n"]
[ext_resource type="Script" uid="uid://c80sp6f77l5ha" path="res://scripts/constructible.gd" id="1_53h7j"]
[ext_resource type="Texture2D" uid="uid://cbtre16ilxte0" path="res://sprites/atlasses/Popekko.png" id="1_x27pp"]
[ext_resource type="Script" uid="uid://c80sp6f77l5ha" path="res://scripts/prototype.gd" id="1_53h7j"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_x27pp"]
[ext_resource type="PackedScene" uid="uid://b0h8dd82b3ox5" path="res://scenes/conveyor.tscn" id="2_hinjf"]
[sub_resource type="AtlasTexture" id="AtlasTexture_uvy8r"]

View file

@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="Constructible" load_steps=5 format=3 uid="uid://yn1iesx30nfu"]
[ext_resource type="Script" uid="uid://c80sp6f77l5ha" path="res://scripts/constructible.gd" id="1_mqcr0"]
[ext_resource type="Script" uid="uid://c80sp6f77l5ha" path="res://scripts/prototype.gd" id="1_mqcr0"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_sh8t1"]
[ext_resource type="PackedScene" uid="uid://dfatkxv6n55dw" path="res://scenes/debug_assembler.tscn" id="2_kf3x0"]

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@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://b7du4vul4bmpq" path="res://scenes/player_platform.tscn" id="1_4ia00"]
[ext_resource type="Script" uid="uid://db37xmo8ygwhg" path="res://scripts/gui/construction_button.gd" id="2_27lod"]
[ext_resource type="Resource" uid="uid://dj524jjal1f0n" path="res://generic/constructibles/conveyor.tres" id="3_2crwe"]
[ext_resource type="Script" uid="uid://b4nkk0ndqcto" path="res://scripts/construction_placer.gd" id="4_i7yte"]
[ext_resource type="Script" uid="uid://b4nkk0ndqcto" path="res://scripts/placement_manager.gd" id="4_i7yte"]
[ext_resource type="PackedScene" uid="uid://bac552xgua68e" path="res://scenes/other_platform.tscn" id="5_mnxrb"]
[ext_resource type="Resource" uid="uid://yn1iesx30nfu" path="res://generic/constructibles/dbg_assembler.tres" id="5_ymyc2"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://b0h8dd82b3ox5"]
[ext_resource type="Texture2D" uid="uid://cbtre16ilxte0" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/construction.gd" id="1_y326v"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_y326v"]
[sub_resource type="AtlasTexture" id="AtlasTexture_uvy8r"]
atlas = ExtResource("1_kqxj7")

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@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://dfatkxv6n55dw"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/construction.gd" id="1_k5y3y"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_k5y3y"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="2_4befw"]
[sub_resource type="AtlasTexture" id="AtlasTexture_xh4eg"]

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@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=4 uid="uid://bac552xgua68e"]
[ext_resource type="TileSet" uid="uid://bv75bu0af04vs" path="res://generic/platform.tres" id="1_fs1oy"]
[ext_resource type="Script" uid="uid://lw1ya3iu14uf" path="res://scripts/build_zone.gd" id="2_bwire"]
[ext_resource type="Script" uid="uid://x5edy155eg0s" path="res://scripts/entity_holder.gd" id="3_qaudu"]
[ext_resource type="Script" uid="uid://lw1ya3iu14uf" path="res://scripts/placement_zone.gd" id="2_bwire"]
[ext_resource type="Script" uid="uid://x5edy155eg0s" path="res://scripts/grid_controller.gd" id="3_qaudu"]
[node name="OtherPlatform" type="TileMapLayer"]
tile_map_data = PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAEAAAAAAAEAAAAAAAIAAAAAAAEAAAAAAAMAAAAAAAEAAAAAAAQAAAAAAAEAAAABAAAAAAAAAAEAAAABAAEAAAAAAAEAAAABAAIAAAAAAAEAAAABAAMAAAAAAAAAAAABAAQAAAAAAAEAAAACAAAAAAAAAAAAAAACAAEAAAAAAAEAAAACAAIAAAAAAAEAAAACAAMAAAAAAAAAAAACAAQAAAAAAAAAAAD/////AAACAAEAAAD//wAAAAAEAAIAAAD//wEAAAAEAAIAAAD//wIAAAAEAAIAAAD//wMAAAAEAAIAAAD//wQAAAAEAAIAAAAAAP//AAABAAIAAAABAP//AAABAAIAAAACAP//AAABAAIAAAADAP//AAADAAEAAAD//wUAAAAEAAEAAAADAAUAAAAFAAEAAAAAAAUAAAAGAAEAAAABAAUAAAAGAAEAAAACAAUAAAAGAAEAAAADAAAAAAAFAAIAAAADAAEAAAAFAAIAAAADAAIAAAAFAAIAAAADAAMAAAAFAAIAAAADAAQAAAAFAAIAAAA=")

View file

@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=4 uid="uid://b7du4vul4bmpq"]
[ext_resource type="TileSet" uid="uid://bv75bu0af04vs" path="res://generic/platform.tres" id="1_khkq2"]
[ext_resource type="Script" uid="uid://lw1ya3iu14uf" path="res://scripts/build_zone.gd" id="2_wpmwa"]
[ext_resource type="Script" uid="uid://x5edy155eg0s" path="res://scripts/entity_holder.gd" id="3_6hjoe"]
[ext_resource type="Script" uid="uid://lw1ya3iu14uf" path="res://scripts/placement_zone.gd" id="2_wpmwa"]
[ext_resource type="Script" uid="uid://x5edy155eg0s" path="res://scripts/grid_controller.gd" id="3_6hjoe"]
[node name="PlayerPlatform" type="Node2D"]

View file

@ -1,9 +1,2 @@
## Global class for runtime
extends Node
func _ready() -> void:
get_tree().scene_changed.connect(cleanup_runtime_cache)
func cleanup_runtime_cache():
build_zones.clear()
var build_zones : Array[BuildZone]

View file

@ -1 +1,12 @@
## Global class for player in-game data
extends Node
func _ready() -> void:
get_tree().scene_changed.connect(cleanup_runtime_cache)
## Method to cleanup all data that will be nulled
func cleanup_runtime_cache():
build_zones.clear()
var build_zones : Array[PlacementZone]

View file

@ -1,16 +1,16 @@
extends Node2D
class_name EntityHolder
class_name GridController
const GRID_SIZE : Vector2 = Vector2(16,16)
@export var building_zone : BuildZone
var constructions : Array[Construction]
@export var building_zone : PlacementZone
var constructions : Array[Structure]
func _ready() -> void:
constructions.resize(building_zone.get_capacity())
func add_construction(construction : Construction) -> bool:
func add_construction(construction : Structure) -> bool:
var construction_dp = construction.get_dimension_points()
for point in construction_dp:
if constructions[building_zone.indexify_global_point(construction.global_position + point)]:
@ -21,7 +21,7 @@ func add_construction(construction : Construction) -> bool:
constructions[building_zone.indexify_global_point(construction.global_position + point)] = construction
return true
func get_at(point : Vector2) -> Construction:
func get_at(point : Vector2) -> Structure:
return constructions[building_zone.indexify_global_point(point)]
func is_point_occupied(point : Vector2) -> bool:

View file

@ -1,6 +1,6 @@
extends Button
@export var constructible : Constructible
@export var constructible : Prototype
func _ready() -> void:
icon = constructible.preview

View file

@ -2,5 +2,5 @@ extends Node
@warning_ignore_start("unused_signal")
signal construction_selected(constructible : Constructible)
signal construction_placed(constructible : Constructible)
signal construction_selected(constructible : Prototype)
signal construction_placed(constructible : Prototype)

View file

@ -1,6 +1,6 @@
extends Node2D
var held_construction : Construction
var held_construction : Structure
func _ready() -> void:
GuiEventBus.construction_selected.connect(on_construction_selected)
@ -19,7 +19,7 @@ func _input(event: InputEvent) -> void:
if event.is_action_pressed("plc_cancel"):
held_construction.queue_free()
func on_construction_selected(constructible : Constructible):
func on_construction_selected(constructible : Prototype):
if held_construction:
held_construction.queue_free()
held_construction = constructible.scene.instantiate()
@ -36,8 +36,8 @@ func _process(_delta: float) -> void:
else:
global_position = mouse_pos
func try_get_zone(point : Vector2) -> BuildZone:
for zone in Registry.build_zones:
func try_get_zone(point : Vector2) -> PlacementZone:
for zone in RuntimePlayerData.build_zones:
if zone.is_global_point_in_zone(point):
return zone
return null

View file

@ -4,7 +4,7 @@
## Class that helps to manage construction sites
extends Marker2D
class_name BuildZone
class_name PlacementZone
## Rect that used for bounds check and conversions
@export var building_rect : Rect2:
@ -15,11 +15,11 @@ class_name BuildZone
get:
return building_rect
@export var entity_holder : EntityHolder
@export var entity_holder : GridController
func _ready() -> void:
if not Engine.is_editor_hint():
Registry.build_zones.append(self)
RuntimePlayerData.build_zones.append(self)
func _draw() -> void:
if Engine.is_editor_hint() and EditorInterface.get_inspector().get_edited_object() == self:

View file

@ -1,6 +1,6 @@
extends Resource
class_name Constructible
class_name Prototype
@export var scene : PackedScene
@export var preview : Texture2D

View file

@ -1,7 +1,7 @@
@tool
extends Node2D
class_name Construction
class_name Structure
@export var dimensions : Rect2i = Rect2i(0,0,1,1):
set(value):
@ -17,10 +17,10 @@ func _draw() -> void:
for y in range(dimensions.size.y):
draw_circle((dimensions.position+Vector2i(x,y)) * Vector2i(Globals.GRID_SIZE),2,Color.AQUA)
func get_relative(dv : Vector2) -> Construction:
func get_relative(dv : Vector2) -> Structure:
return get_parent().get_at(global_position+dv)
func can_be_placed(zone : BuildZone) -> bool:
func can_be_placed(zone : PlacementZone) -> bool:
for dp in get_dimension_points():
var point = global_position + dp
if zone.is_global_point_in_zone(point) == false:
@ -29,7 +29,7 @@ func can_be_placed(zone : BuildZone) -> bool:
return false
return true
func try_place(zone : BuildZone) -> bool:
func try_place(zone : PlacementZone) -> bool:
if can_be_placed(zone) == false:
return false