delurbelako/scripts/entity_holder.gd
2025-10-11 12:58:36 +05:00

28 lines
972 B
GDScript

extends Node2D
class_name EntityHolder
const GRID_SIZE : Vector2 = Vector2(16,16)
@export var building_zone : BuildZone
var constructions : Array[Construction]
func _ready() -> void:
constructions.resize(building_zone.get_capacity())
func add_construction(construction : Construction) -> bool:
var construction_dp = construction.get_dimension_points()
for point in construction_dp:
if constructions[building_zone.indexify_global_point(construction.global_position + point)]:
return false
construction.reparent(self)
construction.global_position = building_zone.get_placement_position(construction.global_position)
for point in construction_dp:
constructions[building_zone.indexify_global_point(construction.global_position + point)] = construction
return true
func get_at(point : Vector2) -> Construction:
return constructions[building_zone.indexify_global_point(point)]
func is_point_occupied(point : Vector2) -> bool:
return get_at(point) != null