feat: Gravity and underbaked flow implementation
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parent
120db729bb
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4494b62342
6 changed files with 120 additions and 46 deletions
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@ -1,12 +1,14 @@
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use std::fmt::Display;
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use bevy::math::Vec3;
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use crate::MAX_FLUID_AMOUNT;
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#[derive(Default,Clone,Copy, PartialEq, Eq)]
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#[derive(Default,Clone,Copy, PartialEq )]
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pub enum GridElement{
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#[default]
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Air,
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Water{amount: u32},
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Water{amount: u32, force: Vec3},
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Solid,
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Drain,
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Source{source_amount: u32},
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@ -16,7 +18,7 @@ impl GridElement {
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pub fn can_fill(&self) -> bool {
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match self {
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GridElement::Air => true,
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GridElement::Water { amount: _ } => true,
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GridElement::Water { amount: _, force: _ } => true,
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GridElement::Solid => false,
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GridElement::Drain => true,
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GridElement::Source { source_amount: _ } => false,
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@ -24,7 +26,7 @@ impl GridElement {
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}
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pub fn try_fill(&self, fill_amount: u32) -> Option<u32> {
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return match self {
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GridElement::Water { amount } => {
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GridElement::Water { amount, force: _ } => {
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if *amount == MAX_FLUID_AMOUNT {
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return None;
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}
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@ -40,13 +42,23 @@ impl GridElement {
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_ => None,
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}
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}
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pub fn loosely_eq(&self,other: &Self) -> bool {
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match (self, other) {
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(GridElement::Air,GridElement::Air) => true,
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(GridElement::Water { amount: _, force: _ }, GridElement::Water { amount: _, force: _ }) => true,
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(GridElement::Solid, GridElement::Solid) => true,
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(GridElement::Drain, GridElement::Drain) => true,
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(GridElement::Source { source_amount: _ }, GridElement::Source { source_amount: _ }) => true,
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_ => false
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}
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}
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}
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impl Display for GridElement {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f,"{}",match self {
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GridElement::Air => "Air",
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GridElement::Water { amount: _ } => "Water",
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GridElement::Water { amount: _, force: _ } => "Water",
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GridElement::Solid => "Solid",
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GridElement::Drain => "Drain",
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GridElement::Source { source_amount: _ } => "Source",
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@ -42,7 +42,7 @@ impl Grid {
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index / (self.size.x*self.size.y)
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);
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}
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pub fn tranfer_fluid(&mut self,from: usize, to: usize, transfer_amount: u32) {
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pub fn tranfer_fluid(&mut self,from: usize, to: usize, transfer_amount: u32, from_force: Vec3) {
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let bounds = self.cell_amount() as usize;
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if from >= bounds || to >= bounds {
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error!("Trying to transfer fluid out of bounds!");
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@ -53,13 +53,13 @@ impl Grid {
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let to_new_value;
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match (self.data[to],self.data[from]) {
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(GridElement::Air,GridElement::Water { amount: water_amount }) => {
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(GridElement::Air,GridElement::Water { amount: water_amount, force }) => {
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let moved_amount = water_amount.min(transfer_amount);
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let remaining_amount = water_amount-moved_amount;
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to_new_value = Some(GridElement::Water { amount: moved_amount });
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from_new_value = if remaining_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: remaining_amount })};
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to_new_value = Some(GridElement::Water { amount: moved_amount, force });
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from_new_value = if remaining_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: remaining_amount, force: from_force })};
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},
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(GridElement::Water { amount: mut to_amount }, GridElement::Water { amount: mut from_amount }) => {
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(GridElement::Water { amount: mut to_amount, force: to_force }, GridElement::Water { amount: mut from_amount, force: _ }) => {
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let transfer_amount = from_amount.min(transfer_amount);
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let delta = MAX_FLUID_AMOUNT - to_amount;
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if delta < transfer_amount {
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@ -70,13 +70,14 @@ impl Grid {
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to_amount += transfer_amount;
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from_amount -= transfer_amount;
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}
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to_new_value = Some(GridElement::Water { amount: to_amount });
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from_new_value = if from_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: from_amount })};
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let resulting_force = to_force.midpoint(from_force);
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to_new_value = Some(GridElement::Water { amount: to_amount, force: resulting_force });
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from_new_value = if from_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: from_amount, force: resulting_force })};
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},
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(GridElement::Drain, GridElement::Water { amount: from_amount }) => {
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(GridElement::Drain, GridElement::Water { amount: from_amount, force }) => {
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let transfer_amount = from_amount.min(transfer_amount);
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let new_amount = from_amount - transfer_amount;
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from_new_value = if new_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: new_amount })};
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from_new_value = if new_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: new_amount, force })};
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to_new_value = None;
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},
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_ => {return;},
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@ -96,14 +97,14 @@ impl Grid {
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let return_amount;
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match self.data[at] {
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GridElement::Air => {
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transformed_value = GridElement::Water { amount };
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transformed_value = GridElement::Water { amount, force: Vec3::ZERO };
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return_amount = 0;
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},
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GridElement::Water { amount: water_amount } => {
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GridElement::Water { amount: water_amount, force } => {
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let diff = MAX_FLUID_AMOUNT - water_amount;
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let fill_amount = diff.min(amount);
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return_amount = amount - fill_amount;
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transformed_value = GridElement::Water { amount: water_amount + fill_amount };
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transformed_value = GridElement::Water { amount: water_amount + fill_amount, force };
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},
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GridElement::Drain => { return 0; },
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_ => { return amount; }
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@ -1,3 +1,5 @@
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use std::f32::consts::PI;
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use bevy::{prelude::*,math::UVec3};
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use crate::{MAX_VERTICAL_FLOW,MAX_HORIZONTAL_FLOW,grid::{Grid,GridElement}};
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@ -7,6 +9,7 @@ impl Plugin for SimulationPlugin {
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fn build(&self, app: &mut App) {
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app.init_state::<SimulationStatus>()
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.insert_resource(Time::<Fixed>::from_hz(32.))
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.init_resource::<SimulationOptions>()
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.add_systems(FixedUpdate, tick.run_if(in_state(SimulationStatus::Continued)));
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}
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}
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@ -16,6 +19,7 @@ enum GridAction{
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from: UVec3,
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to: UVec3,
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amount: u32,
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with_force: Vec3,
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},
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SpawnLiquid {
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at: UVec3,
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@ -30,7 +34,20 @@ pub enum SimulationStatus {
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Continued,
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}
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pub fn tick(mut grid: ResMut<Grid>) {
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#[derive(Resource,Clone)]
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pub struct SimulationOptions {
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pub gravity: Vec3
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}
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impl Default for SimulationOptions {
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fn default() -> Self {
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Self {
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gravity: Vec3::NEG_Y * 9.8,
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}
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}
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}
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pub fn tick(mut grid: ResMut<Grid>, options: Res<SimulationOptions>) {
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let mut stack: Vec<GridAction> = Vec::new();
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for x in 0..grid.size.x {
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@ -42,33 +59,44 @@ pub fn tick(mut grid: ResMut<Grid>) {
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};
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match grid.data[index as usize] {
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GridElement::Water { amount } => {
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GridElement::Water { amount, force } => {
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let mut transfer_amount = amount.clone();
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if let Some(gravity_vector) = vector.checked_sub(UVec3::new(0,1,0)) {
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if let Some(gravity_amount) = grid.data
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[grid.indexify(gravity_vector).unwrap()]
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.try_fill(transfer_amount.min(MAX_VERTICAL_FLOW)) {
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stack.push(GridAction::MoveLiquid { from: vector, to: gravity_vector, amount: gravity_amount });
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transfer_amount -= gravity_amount;
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let resulting_force = (options.gravity * (amount as f32)).midpoint(force).normalize();
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let main_vector = vector.as_ivec3() + resulting_force.round().as_ivec3();
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if main_vector.cmplt(IVec3::ZERO).any() == false && main_vector.cmpgt(grid.size.as_ivec3() - IVec3::ONE).any() == false {
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let index = grid.indexify(main_vector.as_uvec3()).unwrap();
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if let Some(main_amount) = grid.data[index].try_fill(transfer_amount.min(MAX_VERTICAL_FLOW)) {
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stack.push(GridAction::MoveLiquid {
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from: vector,
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to: main_vector.as_uvec3(),
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amount: main_amount,
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with_force: main_vector.as_vec3() * (main_amount as f32) }
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);
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transfer_amount -= main_amount;
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}
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}
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transfer_amount = transfer_amount.min(MAX_HORIZONTAL_FLOW) / 4;
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if transfer_amount > 0 {
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for lookup_vector in [IVec3::new(1,0,0),IVec3::new(0,0,1),IVec3::new(-1,0,0),IVec3::new(0,0,-1)] {
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let push_vector = (vector.as_ivec3() + lookup_vector).max(IVec3::ZERO).as_uvec3();
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if push_vector == vector {
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continue;
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for lookup_vector in [
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resulting_force.rotate_x(PI/2.).round().as_ivec3(),
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resulting_force.rotate_z(PI/2.).round().as_ivec3(),
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resulting_force.rotate_x(-PI/2.).round().as_ivec3(),
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resulting_force.rotate_z(-PI/2.).round().as_ivec3()] {
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let side_vector = vector.as_ivec3() + lookup_vector;
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if side_vector.cmplt(IVec3::ZERO).any() == false && side_vector.cmpgt(grid.size.as_ivec3() - IVec3::ONE).any() == false {
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let index = grid.indexify(side_vector.as_uvec3()).unwrap();
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if let Some(side_amount) = grid.data[index].try_fill(transfer_amount.min(MAX_HORIZONTAL_FLOW)) {
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stack.push(GridAction::MoveLiquid {
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from: vector,
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to: side_vector.as_uvec3(),
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amount: side_amount,
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with_force: side_vector.as_vec3() * (side_amount as f32) }
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);
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transfer_amount -= side_amount;
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}
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let Some(push_index) = grid.indexify(push_vector) else {
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continue;
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};
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let Some(push_amount) = grid.data[push_index].try_fill(transfer_amount) else {
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continue;
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};
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stack.push(GridAction::MoveLiquid { from: vector, to: push_vector, amount: push_amount });
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}
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}
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}
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},
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@ -100,9 +128,9 @@ pub fn tick(mut grid: ResMut<Grid>) {
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for action in stack {
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match action {
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GridAction::MoveLiquid { from, to, amount } => {
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GridAction::MoveLiquid { from, to, amount, with_force } => {
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let (from_index, to_index) = (grid.indexify(from).unwrap(), grid.indexify(to).unwrap());
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grid.tranfer_fluid(from_index, to_index, amount);
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grid.tranfer_fluid(from_index, to_index, amount, with_force);
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},
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GridAction::SpawnLiquid { at, amount } => {
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let at_index = grid.indexify(at).unwrap();
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@ -49,7 +49,7 @@ impl<T: Clone> Clone for Confirmation<T> {
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}
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}
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#[derive(Default, Clone, PartialEq, Eq,Resource)]
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#[derive(Default, Clone, PartialEq, Resource)]
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pub struct EditorTool {
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pub block: GridElement,
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pub kind: ToolType
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@ -134,7 +134,7 @@ pub fn update_cubes(query: Query<(&mut Mesh3d,&mut Visibility,&mut MeshMaterial3
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GridElement::Air => {
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*visibility = Visibility::Hidden;
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},
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GridElement::Water { amount } => {
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GridElement::Water { amount, force: _ } => {
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*visibility = Visibility::Visible;
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material.0 = materials.water.clone();
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let stage = ((amount as f32)/(MAX_FLUID_AMOUNT as f32) * (FLUID_FULLNES_STAGES-1) as f32).ceil() as usize;
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@ -1,10 +1,10 @@
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use bevy::feathers::{FeathersPlugins, containers::*, controls::*, dark_theme::create_dark_theme, display::*, theme::UiTheme};
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use bevy::ui_widgets::{Activate};
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use bevy::ui_widgets::{Activate, ValueChange};
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use bevy::prelude::*;
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use crate::MAX_FLUID_AMOUNT;
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use crate::grid::{Grid, GridElement};
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use crate::simulation::SimulationStatus;
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use crate::simulation::{SimulationOptions, SimulationStatus};
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use crate::view::editor::{EditorTool,ToolType,Confirmation};
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pub struct UIPlugin;
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@ -33,7 +33,7 @@ const MIN_FREQUENCY: u32 = 1;
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fn count_water_amount(grid: Res<Grid>, text: Single<&mut Text, With<WaterLabel>>) {
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let mut sum: u32 = 0;
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for i in 0..grid.cell_amount() {
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let GridElement::Water { amount: water_amount } = grid.data[i as usize] else {
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let GridElement::Water { amount: water_amount, force: _ } = grid.data[i as usize] else {
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continue;
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};
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@ -82,6 +82,7 @@ fn debug_column() -> impl Scene {
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water_amount_label(),
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pause_button(),
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simulation_speed(),
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gravity_control(),
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]
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}
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}
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@ -131,7 +132,7 @@ fn editor_elements_column() -> impl Scene {
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element_button(GridElement::Air),
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element_button(GridElement::Solid),
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element_button(GridElement::Drain),
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element_button(GridElement::Water { amount: MAX_FLUID_AMOUNT }),
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element_button(GridElement::Water { amount: MAX_FLUID_AMOUNT, force: Vec3::ZERO }),
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element_button(GridElement::Source { source_amount: MAX_FLUID_AMOUNT })
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]
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}
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@ -228,3 +229,35 @@ fn simulation_speed() -> impl Scene {
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]
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}
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}
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fn gravity_control() -> impl Scene {
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bsn! {
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Node {
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display: Display::Flex,
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align_items: AlignItems::Stretch,
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justify_content: JustifyContent::Start,
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width: percent(100),
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height: px(32),
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}
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Children [
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@FeathersNumberInput {
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@label_text: "X"
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}
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on(|change: On<ValueChange<f32>>, mut gravity: ResMut<SimulationOptions>| {
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gravity.gravity.x = change.value;
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}),
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@FeathersNumberInput {
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@label_text: "Y"
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}
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on(|change: On<ValueChange<f32>>, mut gravity: ResMut<SimulationOptions>| {
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gravity.gravity.y = change.value;
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}),
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@FeathersNumberInput {
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@label_text: "Z"
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}
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on(|change: On<ValueChange<f32>>, mut gravity: ResMut<SimulationOptions>| {
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gravity.gravity.z = change.value;
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}),
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]
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}
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}
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