No description
- C# 96.3%
- GDShader 1.9%
- GDScript 1.8%
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| addons | ||
| assets | ||
| scenes | ||
| scripts | ||
| translations | ||
| .gitattributes | ||
| .gitignore | ||
| default_bus_layout.tres | ||
| icon.ico | ||
| icon.png | ||
| icon.png.import | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| NewLON.csproj | ||
| NewLON.csproj.old | ||
| NewLON.csproj.old.1 | ||
| NewLON.sln | ||
| project.godot | ||
| README.md | ||
New Liberation of Neighborville
This is a Plants versus Zombies fangame developed by @GeoPlayerRu, @CaTronick and @slaimy4.
Features
- Level editing plugin named pvzadventure.
- Stackable stats through FloatModifier.
- Reusable zombies and plants logic.
- Decoupled GUI through signals and global signal bus.
How to build
Prerequisites
- Godot Mono >= 4.7
- .NET SDK >= 8.0
- Git
Build
Windows
- Clone the repository:
git clone https://github.com/GeoPlayerRu/newlon-public.git(or use SSH) - Open the project in Godot.
- Import project if required
- To build windows executable, run: Project -> Export.
- Select Windows Desktop preset and click Export Project. If you don't have Windows export template installed, you can install it through modal window.
- Choose an output location and export project.
Linux
- Clone the repository:
git clone https://github.com/GeoPlayerRu/newlon-public.git(or use SSH) - Open the project in Godot.
- Import project if required
- To build windows executable, run: Project -> Export.
- Select Linux Desktop preset and click Export Project. If you don't have Windows export template installed, you can install it through modal window.
- Choose an output location and export project.