fixed missing plant resource after initial spawn
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1 changed files with 2 additions and 1 deletions
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@ -37,7 +37,8 @@ public partial class InitialPackedSceneSpawner : Node
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{
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PoolContainer.Instance.Plants.AddChild(plant);
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node.GlobalPosition = position;
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PoolContainer.Instance.EntityField[GameRegistry.GetPlantByName(plant.internal_id).Layer].Add(plant.GlobalPosition, plant);
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plant.Resource = GameRegistry.GetPlantByName(plant.internal_id);
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PoolContainer.Instance.EntityField[plant.Resource.Layer].Add(plant.GlobalPosition, plant);
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}
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else
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{
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