Adaptive music and music 👍
This commit is contained in:
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commit
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40 changed files with 527 additions and 24 deletions
BIN
assets/audio/sfx/dropables/chime.mp3
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assets/audio/sfx/dropables/chime.mp3
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assets/audio/sfx/dropables/chime.mp3.import
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assets/audio/sfx/dropables/chime.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bbxws8mw4vv35"
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path="res://.godot/imported/chime.mp3-5d9dc45a83334afa169f0f2fc15cd04c.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/dropables/chime.mp3"
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dest_files=["res://.godot/imported/chime.mp3-5d9dc45a83334afa169f0f2fc15cd04c.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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assets/audio/sfx/dropables/coin.mp3
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assets/audio/sfx/dropables/coin.mp3
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assets/audio/sfx/dropables/coin.mp3.import
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assets/audio/sfx/dropables/coin.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://hnm3v15ihvy3"
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path="res://.godot/imported/coin.mp3-e6d411b392eaa4ec7c8cd46abb34d8bd.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/dropables/coin.mp3"
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dest_files=["res://.godot/imported/coin.mp3-e6d411b392eaa4ec7c8cd46abb34d8bd.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/dropables/moneyfalls.mp3
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assets/audio/sfx/dropables/moneyfalls.mp3
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assets/audio/sfx/dropables/moneyfalls.mp3.import
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assets/audio/sfx/dropables/moneyfalls.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dvv1upuxxxf37"
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path="res://.godot/imported/moneyfalls.mp3-e0d4cd7f72cbdae93ab972c988e2a812.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/dropables/moneyfalls.mp3"
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dest_files=["res://.godot/imported/moneyfalls.mp3-e0d4cd7f72cbdae93ab972c988e2a812.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/level/awooga.mp3
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assets/audio/sfx/level/awooga.mp3
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assets/audio/sfx/level/awooga.mp3.import
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assets/audio/sfx/level/awooga.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bwnmx7t3hcw6h"
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path="res://.godot/imported/awooga.mp3-f45c6860e90c31104a350f28523e35af.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/awooga.mp3"
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dest_files=["res://.godot/imported/awooga.mp3-f45c6860e90c31104a350f28523e35af.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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assets/audio/sfx/level/finalwave.mp3
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assets/audio/sfx/level/finalwave.mp3
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assets/audio/sfx/level/finalwave.mp3.import
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assets/audio/sfx/level/finalwave.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dtnnbgiwq2vai"
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path="res://.godot/imported/finalwave.mp3-dcbe20f8c70ad55e1917f74a9fbf2fc6.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/finalwave.mp3"
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dest_files=["res://.godot/imported/finalwave.mp3-dcbe20f8c70ad55e1917f74a9fbf2fc6.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/level/hugewave.mp3
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assets/audio/sfx/level/hugewave.mp3
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assets/audio/sfx/level/hugewave.mp3.import
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assets/audio/sfx/level/hugewave.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://c6hteaxu7qh7d"
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path="res://.godot/imported/hugewave.mp3-5e0b0ab861349f58743dde97161ac64c.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/hugewave.mp3"
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dest_files=["res://.godot/imported/hugewave.mp3-5e0b0ab861349f58743dde97161ac64c.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/level/lightfill.mp3
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assets/audio/sfx/level/lightfill.mp3
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assets/audio/sfx/level/lightfill.mp3.import
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assets/audio/sfx/level/lightfill.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://xx3uqvsnwyni"
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path="res://.godot/imported/lightfill.mp3-cb750d3f80f53d14ded3d64fd2e4a213.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/lightfill.mp3"
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dest_files=["res://.godot/imported/lightfill.mp3-cb750d3f80f53d14ded3d64fd2e4a213.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/level/losemusic.mp3
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assets/audio/sfx/level/losemusic.mp3
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assets/audio/sfx/level/losemusic.mp3.import
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assets/audio/sfx/level/losemusic.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://o5ebedp7b2mk"
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path="res://.godot/imported/losemusic.mp3-a68202d81056cc9d853a2c962833706d.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/losemusic.mp3"
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dest_files=["res://.godot/imported/losemusic.mp3-a68202d81056cc9d853a2c962833706d.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/level/readysetplant.mp3
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assets/audio/sfx/level/readysetplant.mp3
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assets/audio/sfx/level/readysetplant.mp3.import
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assets/audio/sfx/level/readysetplant.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://b6xb6mjdecg6a"
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path="res://.godot/imported/readysetplant.mp3-e50c0aaca7d2b46e253287798fb969a1.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/readysetplant.mp3"
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dest_files=["res://.godot/imported/readysetplant.mp3-e50c0aaca7d2b46e253287798fb969a1.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/level/winmusic.mp3
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assets/audio/sfx/level/winmusic.mp3
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assets/audio/sfx/level/winmusic.mp3.import
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assets/audio/sfx/level/winmusic.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dlso0448ug80m"
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path="res://.godot/imported/winmusic.mp3-53f592a3276b4e11874b84ace4fd5d88.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/level/winmusic.mp3"
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dest_files=["res://.godot/imported/winmusic.mp3-53f592a3276b4e11874b84ace4fd5d88.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/limbs_pop.mp3
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assets/audio/sfx/limbs_pop.mp3
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assets/audio/sfx/limbs_pop.mp3.import
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assets/audio/sfx/limbs_pop.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://bssv6e03pt6ro"
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path="res://.godot/imported/limbs_pop.mp3-ba82136d9bf16d8f8150f40d920599cc.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/limbs_pop.mp3"
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dest_files=["res://.godot/imported/limbs_pop.mp3-ba82136d9bf16d8f8150f40d920599cc.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/zombie_falling_1.mp3
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assets/audio/sfx/zombie_falling_1.mp3
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assets/audio/sfx/zombie_falling_1.mp3.import
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assets/audio/sfx/zombie_falling_1.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://b1evq3sgppjdv"
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path="res://.godot/imported/zombie_falling_1.mp3-2de447d457098877d99fbe800f933a7d.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/zombie_falling_1.mp3"
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dest_files=["res://.godot/imported/zombie_falling_1.mp3-2de447d457098877d99fbe800f933a7d.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/audio/sfx/zombie_falling_2.mp3
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assets/audio/sfx/zombie_falling_2.mp3
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assets/audio/sfx/zombie_falling_2.mp3.import
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assets/audio/sfx/zombie_falling_2.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://fs1tcp24gvfs"
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path="res://.godot/imported/zombie_falling_2.mp3-65d48366d99ae052aba28568b4dc1db5.mp3str"
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[deps]
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source_file="res://assets/audio/sfx/zombie_falling_2.mp3"
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dest_files=["res://.godot/imported/zombie_falling_2.mp3-65d48366d99ae052aba28568b4dc1db5.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="AdventureLevelResource" load_steps=30 format=3 uid="uid://ctbue7dex4umy"]
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[gd_resource type="Resource" script_class="AdventureLevelResource" load_steps=31 format=3 uid="uid://ctbue7dex4umy"]
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[ext_resource type="Script" uid="uid://bximdujbkj2n4" path="res://addons/pvzadventure/AdventureLevelResource.cs" id="1_46lr8"]
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[ext_resource type="Resource" uid="uid://b7jjqhhb6cv7i" path="res://assets/rewards/CucumberReward.tres" id="1_pd3l1"]
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[ext_resource type="Script" uid="uid://cw7yc3i2lgcja" path="res://addons/pvzadventure/WaveEvent.cs" id="2_otfbt"]
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[ext_resource type="Script" uid="uid://7rptlb5qr3b6" path="res://addons/pvzadventure/WaveData.cs" id="3_cugtx"]
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[ext_resource type="Script" uid="uid://dl12rj75tk2qi" path="res://addons/pvzadventure/RowSpawn.cs" id="4_y1e37"]
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@ -129,5 +130,6 @@ startSun = 50
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wavePercentage = 0.5
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standardWaveDelay = 30.0
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initialWaveDelay = 20.0
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reward = ExtResource("1_pd3l1")
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waves = [SubResource("Resource_qsvr4"), SubResource("Resource_otfbt"), SubResource("Resource_nv3y4"), SubResource("Resource_mt5r8"), SubResource("Resource_kugcf"), SubResource("Resource_oyvhx"), SubResource("Resource_k4k25"), SubResource("Resource_oxbea"), SubResource("Resource_5cdj6")]
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initialScenes = Array[PackedScene]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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