SpawnInfo
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4 changed files with 11 additions and 3 deletions
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@ -5,7 +5,7 @@ using Godot.Collections;
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[Tool]
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public partial class WaveData : Resource
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{
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[Export] private Array<ZombieResource> zombiesDisordered;
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[Export] private Array<ZombieRowSpawn> zombiesOrdered;
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[Export] private Array<SpawnInfo> zombiesDisordered;
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[Export] private Array<SpawnInfo> zombiesOrdered;
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[Export] private Array<FieldSpawn> spawns;
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}
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