fixed missing plant resource after initial spawn

This commit is contained in:
Rendo 2025-07-18 03:46:03 +05:00
commit 2731023cb3

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@ -37,7 +37,8 @@ public partial class InitialPackedSceneSpawner : Node
{
PoolContainer.Instance.Plants.AddChild(plant);
node.GlobalPosition = position;
PoolContainer.Instance.EntityField[GameRegistry.GetPlantByName(plant.internal_id).Layer].Add(plant.GlobalPosition, plant);
plant.Resource = GameRegistry.GetPlantByName(plant.internal_id);
PoolContainer.Instance.EntityField[plant.Resource.Layer].Add(plant.GlobalPosition, plant);
}
else
{