zombies are now only slowed, not reverb
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1 changed files with 1 additions and 1 deletions
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@ -15,7 +15,7 @@ public partial class RuntimeZombieData : Entity
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base._Ready();
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OnHPChanged += HPChangedMixedInvokerSource;
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LocalTimescale += (float)GD.RandRange(-0.05, 0.05);
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LocalTimescale -= (float)GD.Randf() / 100.0f;
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}
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public override void Heal(float amount, Node origin)
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