Fixed dead zombies invoking loose animation

This commit is contained in:
Rendo 2025-07-18 14:30:21 +05:00
commit cca9c73942

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@ -17,6 +17,7 @@ public partial class LoseCheckbox : Area2D
var parent = area.GetParent();
if (parent != null && parent is RuntimeZombieData zombieData)
{
if (zombieData.HP <= 0) return;
Engine.TimeScale = 1.0;
fadeAnimation.Play("fade");
GetTree().Paused = true;