zombies are now only slowed, not reverb

This commit is contained in:
Rendo 2025-07-19 18:17:23 +05:00
commit 2aba43e6b2

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@ -15,7 +15,7 @@ public partial class RuntimeZombieData : Entity
base._Ready();
OnHPChanged += HPChangedMixedInvokerSource;
LocalTimescale += (float)GD.RandRange(-0.05, 0.05);
LocalTimescale -= (float)GD.Randf() / 100.0f;
}
public override void Heal(float amount, Node origin)