This commit is contained in:
Фёдор Веселов 2024-09-10 19:36:20 +05:00
commit 2eb65c3092
24 changed files with 566 additions and 49 deletions

View file

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using Godot;
public partial class PlantField : Node2D
{
private Area2D _plantSetter;
private readonly Vector2 tile = new Vector2(Utility.TileWidth, Utility.TileHeight);
private bool _canPlace;
public override void _Ready()
{
LevelController.Instance.PlantField = this;
_plantSetter = GetChild<Area2D>(0);
}
public override void _Process(double delta)
{
var mouse_pos = GetGlobalMousePosition();
_plantSetter.GlobalPosition = mouse_pos;
var expected_pos = (_plantSetter.GlobalPosition / tile).Ceil() * tile - new Vector2(20, 14);
if (expected_pos.X > Utility.LeftFieldBoundary.X && expected_pos.X < Utility.RightFieldBoundary.X && expected_pos.Y > Utility.LeftFieldBoundary.Y && expected_pos.Y < Utility.RightFieldBoundary.Y)
{
_canPlace = true;
Material.Set("shader_parameter/amount", 0);
Cursor.Instance.SetPlantCursor();
_plantSetter.GlobalPosition = expected_pos;
}
else
{
_canPlace = false;
Cursor.Instance.SetDefaultCursor();
Material.Set("shader_parameter/amount", 1);
}
}
}